*sigh*
Yet another person who seems to think that vehicles and the coding behind them come out of thin air.
Look, I've spoken with Urlforce about making vehicle code for X9... although I am more than capable of coding vehicles here's the reasons I DIDN'T want to do it:
1) Where do vehicles belong? Outdoors!
2) FPSC has lots of troubles with outdoors levels that are even WORTHY of having vehicles driving around them. By "worthy", I mean bumpy hilly terrain that is wide-open for you to roam around in. That's not even including the drastic lag that's caused by having ENEMIES out there!
3) The physics used in FPSC wouldn't be able to handle the terrain (if anyone were to make some) correctly with the vehicle models.
4) Everyone's going to be like "I don't like the controls for this vehicle", and never even stop to realise that different vehicles may require different controls! (I.E. Tanks, Buggies, Trucks, Turrets, etc.) We would have to allow the player to completely and customly alter the control scheme for EVERY SINGLE VEHICLE that we implement!
5) If the PLAYER gets to use a vehicle, then by god, so should the enemies! That would require scripting AI way beyond anything the FPSC forum has ever seen. And that would lead to completely altering or adding tons of new scripting commands to simply deal with vehicles!
If someone wants to sit down and code 'till Armageddon take us all, then so be it. Just know the kind of trouble you'll be running into ahead of time.
Get off TGC about vehicles, okay? You have no clue what you're talking about or what that would mean for them. If they decided to put them in after all, we'll be waiting a LOT longer than a couple months to get them, and you'll be complaining even more in anticipation.
The one and only,
~PlystirE~
Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!