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FPS Creator X10 / Wolf Enemy

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Renzo
18
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Joined: 20th Sep 2005
Location: italy
Posted: 5th Jan 2008 13:13
Wolf Enemy http://www.renzo1976.com

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Renzo
18
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Joined: 20th Sep 2005
Location: italy
Posted: 5th Jan 2008 13:15
screenshot

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Gizmoguy
18
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Joined: 8th Apr 2006
Location: Hell
Posted: 5th Jan 2008 15:20
wow looks great

God in his heaven, alls right with the world.
OTS Software I
18
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Joined: 16th Oct 2005
Location: Missouri
Posted: 5th Jan 2008 17:35
Very nice.

I am having trouble with your website. The side navigation doesn't seem to display anything. Probably some setting in my machine.

http://www.OTSsoftware.com
Renzo
18
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Joined: 20th Sep 2005
Location: italy
Posted: 5th Jan 2008 18:32
OTS Software this is the direct link
http://www.renzo1976.com/Models/Wolf/Wolf_FPS_Creator_X10.rar
just copy and paste the address
Uthink
17
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 5th Jan 2008 19:21
Very cool. The poly count looks a little low for X10?

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
MLLamble
17
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Joined: 8th Jan 2007
Location: Earth That Was
Posted: 5th Jan 2008 19:46
Awesome! Wolves are always a cool element to horror games (Resident Evil 4), and they're just plain awesome.
bobert
16
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Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 5th Jan 2008 20:26
awesome! can we use it in x9?

in the immortal words of cheeshead you are a forum ruiner guy!
Renzo
18
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Joined: 20th Sep 2005
Location: italy
Posted: 5th Jan 2008 20:36 Edited at: 5th Jan 2008 20:37
i think it will work in x9 but i don t have try i am not sure
Thought zone
16
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Joined: 15th Aug 2007
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Posted: 5th Jan 2008 20:53
do not work with x9 because of dark ai script.

Can someone confirm?

Why you look at me ?
Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 5th Jan 2008 21:07
Renzo,

Awesome!

Glad to see that skeleton worked out for you.

Thanks,

Seth Black


Widow 13 - Coming Spring 2008
Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 5th Jan 2008 21:14
Quote: "...do not work with x9 because of dark ai script."


...not true. It'll work in x9. There is a dog script, that was written by xplosys:



With some modification, it should work well with this wolf.

Thanks,

Seth Black


Widow 13 - Coming Spring 2008
auto mail10
16
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Joined: 18th Nov 2007
Location:
Posted: 5th Jan 2008 23:51
There's no screenshot of it.
Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 5th Jan 2008 23:53 Edited at: 7th Jan 2008 10:37
...second post, auto mail10.


Widow 13 - Coming Spring 2008
Nickydude
Retired Moderator
17
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 6th Jan 2008 00:13 Edited at: 6th Jan 2008 00:13
I sure could use this in x9 if someone manages to do all the tweedly stuff to convert it.

Was going to take a break... But I missed FPSC!
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 6th Jan 2008 11:56
Love the model and the anim!

Just one question...Seth Black did you created the anim?
Cause i saw in the other thread that you would give him one...

Seth Black
FPSC Reloaded TGC Backer
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Location: Pittsburgh, PA
Posted: 7th Jan 2008 03:47 Edited at: 7th Jan 2008 10:46
Quote: "...Seth Black did you created the anim?"


...actually, the original animation itself is from Psionic's Dog.

I did do some addition to the animation, to provide a death animation.

What I offered Renzo was the skeletal animation.

EDIT: I've had a chance to examine this model for the first time. The animation isn't remotely close to what I offered to Renzo. This appears to be a brand new animation set.


Widow 13 - Coming Spring 2008
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 7th Jan 2008 10:13
Ah okey well its a great animation on a great dog!

Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 7th Jan 2008 10:44
Quote: "I sure could use this in x9 if someone manages to do all the tweedly stuff to convert it."


...it should go right into FPSC x9, without a hitch...or any conversion.


Widow 13 - Coming Spring 2008
Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 15th Jan 2008 03:29
without normal maps or the script though

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Uthink
17
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 15th Jan 2008 04:27
Quote: "without normal maps"


Screenshots don't look like the model is using normal maps?

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Slayer222
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 15th Jan 2008 05:48
Maybe its just not noticeable in the picture? I would hope that there would be normal maps, as I don't have a clue how to make one.

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
muggins majik
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Posted: 15th Jan 2008 09:52
You make some great characters Renzo, you should think about selling a pack of them and maybe some objects too.
Renzo
18
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Joined: 20th Sep 2005
Location: italy
Posted: 15th Jan 2008 14:14
Well muggins majik your is a good idea but i like relase my character for free
Uthink
17
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 15th Jan 2008 18:15
What's the poly count on Wolfie???

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Renzo
18
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Joined: 20th Sep 2005
Location: italy
Posted: 15th Jan 2008 18:41
Polygon 2536 vertex 1453
Leaning Objects To The Side
17
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Joined: 3rd Jan 2007
Location:
Posted: 17th Jan 2008 06:59
Renzo your work is just AWESOME!! as always.btw...thanks for the download!! keep up the good work.


Cheers,
Tanya.

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