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FPSC Classic Scripts / Is there a script that ....

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Commander Jake 14
17
Years of Service
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Joined: 2nd Jan 2008
Location: 9th planet from the sun
Posted: 6th Jan 2008 04:30
when some one sees you, you go to another part on the map.

So I can make someone take me to jail.
Majer
17
Years of Service
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Joined: 23rd Dec 2007
Location: South Pole
Posted: 6th Jan 2008 13:08
Hmm...some command with teleport huh?....Try plrmoveto=X that teleport you to an entity so then you want it if some1 sees you? hmm... probably hard some1 like Coffee grunt / seth black could do it tho

<-made by Nickydude
CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 6th Jan 2008 14:51
Quote: "hmm... probably hard some1 like Coffee grunt / seth black could do it tho "


You called?

Well, first you would need to place an dynamic entity in your cell and call it "beacon"......

Then give a roving guard this script...


Good luck...

Majer
17
Years of Service
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Joined: 23rd Dec 2007
Location: South Pole
Posted: 6th Jan 2008 15:15 Edited at: 6th Jan 2008 15:16
told ya Coffegrunt could do it hehe

<-made by Nickydude
CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 6th Jan 2008 15:42
Don't you know it, Majer.....

Scotty Don't!

sorry, couldn't resist....

Commander Jake 14
17
Years of Service
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Joined: 2nd Jan 2008
Location: 9th planet from the sun
Posted: 6th Jan 2008 16:54
Thanks, this will be very usefull.
Commander Jake 14
17
Years of Service
User Offline
Joined: 2nd Jan 2008
Location: 9th planet from the sun
Posted: 6th Jan 2008 18:14
It tried the script but something seem to be wrong. He just stands there and does nothing. I could be putting in the wrong place, or it doesn't work for unarmed people. Can you help me
Plystire
22
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 7th Jan 2008 01:40
Commander, if you are using the script correctly, then it may be that the player is not close enough to the entity to have the "plrmoveto" command trigger.

You can try removing the condition ",plrdistwithin=500" to make it so the player will go to jail no matter how far away he is, just so long as the entity saw him.

@coffee grunt:

Glad to see someone's following in my footsteps here, lol.


The one and only,
~PlystirE~

Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!
CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 9th Jan 2008 13:56
lol

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