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FPSC Classic Product Chat / Multiplayer Team Deathmatch: Now Available Thanks To Lemur V2

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Urlforce Studios
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Posted: 8th Jan 2008 07:35
Well I did it folks. Lemur V2 has team multiplayer deathmatch! Take a look below:



Gunn3r
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Posted: 8th Jan 2008 07:37
NICE

You just made my day. Thanks Urlforce!!! WAHOO!

[url=http://gunn3rgames.zxq.net]
[/url]
Veron
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Posted: 8th Jan 2008 08:09
Beautiful stuff man! Can't wait to try it out!


Defy
FPSC BOTB Developer
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Posted: 8th Jan 2008 10:05
Urlforce, what to say. well done.
Im glad your around, you have proved alot working with the source. This is a big achivement. And your skills do not go unnoticed.

Once I inform my non-fpsc user friends about this....


"in videogames you try to get the best graphics with the least amount of processing." -Ingolme
Silvester
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Posted: 8th Jan 2008 10:08 Edited at: 8th Jan 2008 10:10
Any movie of it?

Not to act annoying or something, But we have had enough vaporware before. And this could just be a print command on a screen. Or an edited image.

EDIT: With movie, I mean like 4 people running in it, 2 per team. And if they can still shoot eachother or whatever Team Deathmatch must be like.

Snipesoul
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Posted: 8th Jan 2008 13:18
¡Fantástico! Really can't wait to try out this stuff dude!

Snipe to Success
AlanC
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Posted: 8th Jan 2008 13:39
I agree with POD, it could just be that. Can you teamkill? The image dosnt seem to load

Butter fingers
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Posted: 8th Jan 2008 14:38
How is it set up? How do you determine teams?

I mean, do you choose your team before spawning, or is it dependent on the character you choose?

What else does this V2 include? Is there flak etc?....oh yes and how do we get a copy?!

THis is great work man, and something I'd love to have a play with. Well done.

Luke314pi
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Posted: 8th Jan 2008 15:16
POD, this is no vaporware. I have tried his other mods, and they all work as promised. Nice work Urlforce!

Silvester
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Posted: 8th Jan 2008 15:47
Might be Luke, but i just want to see some proof. I rather not see the same thing as what happened before.

Cyborg ART
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Posted: 8th Jan 2008 16:34
Halleluja!
Does the player choose teams or are they assigend to one?
And is teamates able to hurt you?

Great work!
Next step, scripts and dynamic entites in MP

Urlforce Studios
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Posted: 8th Jan 2008 16:51 Edited at: 8th Jan 2008 17:05
Quote: "How is it set up? How do you determine teams?

I mean, do you choose your team before spawning, or is it dependent on the character you choose?

What else does this V2 include? Is there flak etc?....oh yes and how do we get a copy?!

THis is great work man, and something I'd love to have a play with. Well done."

I am currently adding more features like team kill and scoring wise.
I will release it soon, some of you may get it in your email for testing as soon as today.
Your team is picked through the character you choose to play. All of our characters we either named "Team Allies" or "Team Axis" I made it that way incase someone did not want teams in their game.

I am going to pretend I didn't hear the "v" word. Nope, didn't work. POD if you have a problem with believing me search for lemur on the forums, go to IGD even. Ask around. It's real, I have released it to a few people, just because I am having great success, you think it's vaporware...
BTW THIS IS NOT AN EDITED SCREENSHOT. THE TEXT IS GREEN BECAUSE THAT WAS THE COLOR OF THE HUD I CHOSE, EVERY PLAYER HAS THE ABILITY TO CHANGE THEIR HUD COLOR.

Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 8th Jan 2008 17:24
I can vouch for this as I am making the release MP map for it...


Chees,
Dave


Silvester
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Posted: 8th Jan 2008 17:33
Quote: "I am going to pretend I didn't hear the "v" word. Nope, didn't work. POD if you have a problem with believing me search for lemur on the forums, go to IGD even. Ask around. It's real, I have released it to a few people, just because I am having great success, you think it's vaporware..."


That is the most incorrect piece of text ever, I was not saying I thought it didnt exist, I just wanted to see some evidence of it really existing. Microsoft released DOS, which was good. But that doesnt mean every other thing they make is good and as real as they say.

Urlforce Studios
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Posted: 8th Jan 2008 18:59
Whatever dude- I posted a screenshot, that is enough for now. Now please do not attempt to derail this thread anymore.

Nomad Soul
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Posted: 8th Jan 2008 19:01
Urlforce Studio

Congratulations on this update. Lack of a team deatmatch mode has always put me off spending any time developing multiplayer levels and I'm sure we will see many more of them with this release.

When will the final version of Lemur V2 be available and how much is it going to cost?

Also, will there be an X10 version? Maybe you could send the code to Lee so he can ensure it's included in all future FPSC updates.

P.S Your reply to POD was a little defensive. I'm sure all of us that won't be receiving a copy for testing would appreciate seeing a little footage whilst we're waiting.

I hope you work exclusively on multiplayer mods as this is the one area that TGC don't appear to want to get their hands dirty with.

Good work
shadow651
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Posted: 8th Jan 2008 19:15
You have done what no other forum member or even TGC have every done before you are a GOD
Pus In Boots
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Posted: 8th Jan 2008 19:23
UrlForce, it seems you have single-handedly revolutionised FPS Creator for years to come. Hopefully, mods of TDM will evolve from this. CTF, Node capture. You never know. It could happen. You've reignited my faith in FPSC. I mean it. I wholehearedly look forward to seeing the inevitable flood of TDM games to come.

Although I think PoD was being reasonable. If it's too good to be true, people often assume it isn't.

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Urlforce Studios
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Posted: 8th Jan 2008 19:32
Quote: "if characterlist$(characterchosen(sourceel))= characterlist$(characterchosen(el)) then frags(sourceel)=frags(sourceel)-1"


That line I just coded to add teamkill point loss.

Well Dave and some guys and I are settin up a 2v2 so maybe we'll put somethin up.

shadow651
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Posted: 8th Jan 2008 19:49
Quote: "Although I think PoD was being reasonable"

i think he wasn't using common sense because come on a great scripter like Urlforce Studios is hardly going to put his reputation on line for something like that
Silvester
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Posted: 8th Jan 2008 20:49
Quote: "i think he wasn't using common sense because come on a great scripter like Urlforce Studios is hardly going to put his reputation on line for something like that "


Actually, I think about what I say before i say it. So I do use my common sense.

Oh, and the reason no one succeeded in this, Is because no one else attempted it yet...

Urlforce Studios
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Posted: 8th Jan 2008 21:23
Here's another shot, this one ingame... Only had two people on. Enjoy.



Silvester
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Posted: 8th Jan 2008 21:25
Intresting, Seems like you got the Character text working smooth.

Looks neat so far, Sorry I didn't trust it. But hey, I rather be suspicous then dissapointed in the end.

Seth Black
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Posted: 8th Jan 2008 21:29
Urlforce Studios,

Looks good!

The effort is greatly appreciated.


Widow 13 - Coming Spring 2008
Doughboy
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Posted: 8th Jan 2008 21:32
I can see coming back to fpsc for this.

Real multiplayer that is.

Benjamin
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Posted: 8th Jan 2008 21:38
Interesting. Does it actually support more than two players?

Tempest (DBP/DBCe)
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TGPEG
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Posted: 8th Jan 2008 21:42
Quote: "Interesting. Does it actually support more than two players?"


Well to be a
Quote: "Team"
Quote: "Multiplayer"
Quote: "Deathmatch"


It's going to have to, isn't it?

[center]
Urlforce Studios
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Posted: 8th Jan 2008 21:51
Quote: "Interesting. Does it actually support more than two players?"

8 is the max, so a 4v4 2v2v2v2 3v3v2,etc, although i do want to up the max players...

Pus In Boots
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Posted: 8th Jan 2008 22:03
MULTIPLE TEAMS!!! Oh, this just gets better. When do you think it will be released?

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Urlforce Studios
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Posted: 8th Jan 2008 22:13
Soon, probably by friday, just adding in small stuff.

AaronG
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Posted: 8th Jan 2008 22:19
Wow this is nice. Is it strictly one shot kills? Or are there other options via the fpsc multiplayer settings?

Also, can we change that text, or is it not a hud? (The color of the team character, and final scores.)

Thanks!
-AaronG

Benjamin
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Posted: 8th Jan 2008 22:22
Quote: "
Well to be a
Quote: "Team"
Quote: "Multiplayer"
Quote: "Deathmatch"

It's going to have to, isn't it?"

Hence the question.

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
Urlforce Studios
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Posted: 8th Jan 2008 22:22 Edited at: 8th Jan 2008 22:25
Quote: "Wow this is nice. Is it strictly one shot kills? Or are there other options via the fpsc multiplayer settings?

Also, can we change that text, or is it not a hud? (The color of the team character, and final scores.)"


I played 1 shot kill, but it works either way... The text/hud color is fully configurable via the Lemur V2 Configurator

Take a look at the attached

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Gunn3r
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Posted: 9th Jan 2008 01:01 Edited at: 10th Jan 2008 01:05
This is amazing! I can't wait to try this out. Maybe in my new Tristan Craft game, I will add TDM. I know I will add it to my current project, Emergence. Thanks Urlforce. BTW, I just sent you an email.

[url=http://gunn3rgames.zxq.net]
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Inspire
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Posted: 9th Jan 2008 01:25
Sweet. Can't wait.

s4real
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Posted: 9th Jan 2008 01:53 Edited at: 9th Jan 2008 01:53
I know a lot of people have had there hopes with software and its ended up as vaporware but I also can vouch that its real as I have been testing it for URL.

There have been some issues and he making sure they are all ironed out before making a release.

Best s4

AlanC
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Posted: 9th Jan 2008 01:55
Quote: "I am currently adding more features like team kill"


Umm, if you wanna leave that out thats fine.

Nomad Soul
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Posted: 9th Jan 2008 02:06 Edited at: 9th Jan 2008 02:07
Ok

The new screenshots look amazing and this is the biggest update to hit multiplayer period.

I need to buy this so please make available as soon as possible.

Team deathmatch and capture the flag are the only modes I play on COD4 so I can't wait to play the first offering.

4 vs 4 will be just fine thanks very much.

As you already have chat, please ensure there is both chat to all and chat to team functionality.
Plystire
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Posted: 9th Jan 2008 04:40
Well, I can't say that the pessimistic outlook displayed here is misplaced. There have been many times where promised releases disappear.

Urlforce, don't feel personally targetted by the "v" word. People around here seem to have grown around vaporware and are simply being cautious. No body wants to get their hopes up anymore than they already do. I'm sure nobody here is doing this to be rude or mean to you and your work.


Back on track now. A few suggestions I might make:

How about individual colors for teams. This would make it easier for people to distinguish an opponent, as registering colors is easier than having to read the words before shooting.
The team colors could be chosen through an ini file, and I'm sure through your experience with reading the setup.ini file, this would be very easily done.


I'm willing to wager that CTF would be no trouble at all, once the teams deal is finished and polished. You could simply grab a property out of the entities own file that will determine whether it acts as the flag or not. This way people could make ANY entity a potential "flag" for the game.


Keep up the nice work, bro!


The one and only,
~PlystirE~

Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!
Urlforce Studios
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Posted: 9th Jan 2008 09:19
Yea any bugs i find will be ironed out, for sure.

Silvester
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Posted: 9th Jan 2008 10:30
If it works, you should contact Lee, so he might put it in X10... Maybe people will finaly stop moaning for better multiplayer from there on.

Would be cool to see X10 TDM actually.*Ooohh... Shiny aliens shoot shiny humans*

Nomad Soul
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Posted: 9th Jan 2008 14:24
It would be quite cool to have the option of giving the characters on each team a slight red / blue colour tint to make them stand out from each other slightly.

Alimpo83 has the following thread where he tweaked some shaders, one of which allowed for doing exactly this or adding a coloured outline around the player like when you come across enemies at the beginning of Crysis which could work quite well.

http://forum.thegamecreators.com/?m=forum_view&t=117496&b=24

Perhaps he wouldn't mind sending you the relevant shader file so this can be implemented.

If you can determine the player text which appears above them depending on which team they are in like in Call of Duty 4 team deathmatch that would probably be sufficient.
Gizmoguy
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Posted: 9th Jan 2008 15:20
looking great this is just what ive been waiting for so i wont have to hold off making a multiplayer part for my game. cant wait

God in his heaven, alls right with the world.
Pus In Boots
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Posted: 9th Jan 2008 16:40
Would you be able to do it so your teammates have their names displayed, but not the enemies? And same principles for the radar?

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CLiPs
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Posted: 9th Jan 2008 23:38 Edited at: 13th Jan 2008 03:24
I just want to thank for acomplishing something that many on this forum including I have wanted here for a long time now. Wow this thread has certianly made my day. Thank You... Can't wait to see this in action

If you think education cost so much you should see how expensive ignorance can cost you
dfujis the rocker
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Posted: 10th Jan 2008 06:39
for team colors I have a solution:
1) open texture in paint.net/ photoshop
2) go to rgb balance
3) increase red while decreasing blue and green, save, repeat for blue

sorry for the sarcasm but scripters shouldn't have to worry about the player texture as that is a modeling job

famous last words: check this out
Urlforce Studios
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Posted: 10th Jan 2008 08:08
Or..........Use different models.....

CoffeeGrunt
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Posted: 10th Jan 2008 13:58
@ Urlforce

I just gotta say.....

Lemur has gone far, i mean, now i'm definitely going to buy it, especially if it can do this!

You have my wallet..

Keo C
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Posted: 10th Jan 2008 18:26
Quote: "You have my wallet.."

You better take out your driver's license first.

The best things in life are edible.
Pus In Boots
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Posted: 10th Jan 2008 23:15
And the cash. All of it! On the floor! Now back away, slowly... say, that's a nice watch...

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