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Code Snippets / [DBP/DBC] Egyptian tomb screensaver

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dance dreemer
21
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Joined: 24th Jan 2003
Location: cyber space
Posted: 9th Jan 2008 15:13
This is a project i did about 2 weeks ago after visiting the british museum and the tutankhamun exhibition in london.
it still needs work and want to add pixel shaders to it but any feedback good or bad is moast welcome

heres a screenie



its more model than code but here it is anyways.


This dose require media and since the uploader went all messed up on me ill post the link here.
http://dancedreemer.servehttp.com/tomb.zip
source code is included for dbp and a compiled exe for dbc

Yodaman Jer
User Banned
Posted: 9th Jan 2008 18:06
Wow, I must say I'm impressed by the screenie!
Good job, maybe you should turn it into a game!



The Bunnies are coming . . and only one man can stop them.
dance dreemer
21
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Joined: 24th Jan 2003
Location: cyber space
Posted: 9th Jan 2008 18:55
thanx it was originally going to be part of a graphics card banch marking program but thought it would be better as a screensaver..

but yeah was thinking along the same lines myself and currently making a outdoor pyramid type level where the player could walk into the tomb collecting treasure and maybe fighting a few mummies on the way (just an idear)

thanx for the feedback

Benjamin
21
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Joined: 24th Nov 2002
Location: France
Posted: 9th Jan 2008 19:09
It looks pretty nice. The rotating camera makes me feel a bit dizzy after a while though.

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
Zeus
17
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Joined: 8th Jul 2006
Location: Atop Mount Olympus
Posted: 10th Jan 2008 01:09
Oh my God.... I am stunned.

dance dreemer
21
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Joined: 24th Jan 2003
Location: cyber space
Posted: 10th Jan 2008 12:53 Edited at: 10th Jan 2008 13:09
thanks guys for your kind words

any idears for improvement? ... was thinking of sorting that camera out as Benjamin said it dose make ya feel a bit dizzy after a while.. maybe some kind of timer based camera .. ill have a play around with it tonight and see what happends

will also post some screenies of the out door scene when done.

Zeus
17
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Joined: 8th Jul 2006
Location: Atop Mount Olympus
Posted: 10th Jan 2008 13:42
Turn it into an egyptian game....

dance dreemer
21
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Joined: 24th Jan 2003
Location: cyber space
Posted: 10th Jan 2008 18:46
i havent had mutch time today to have a play with the tomb but here it is with fps style movement


just copy it over to a blank project and put it in with all the media in the zip and it shuld run fine..

still workin on the out door scene but might take me a lill while to do coz im still pritty new to modeling, work ect but will try keep ppl posted on the game as it progresses as mutch as i can..

dance dreemer
21
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Joined: 24th Jan 2003
Location: cyber space
Posted: 21st Jan 2008 13:23 Edited at: 21st Jan 2008 13:24
ok sorry its been a while but heres a few screenies of the outside of the game level .. still not thought of a plot or game name yet so any idears a re most welcome






Zeus
17
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Location: Atop Mount Olympus
Posted: 21st Jan 2008 15:07
Woah! How about a game where you have to escape from King Tut's tomb and destroy King Tut (because he is alive as a mummy). It could be called, "Egyptian Ruin".


Formerely Cool Guy Jordan
dance dreemer
21
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Location: cyber space
Posted: 21st Jan 2008 15:19
yeah sounds pritty sweet idear .. tho might take me a while with the mummy animation because im not to good at it yet in 3ds max

Zeus
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Posted: 21st Jan 2008 15:53
I know how you feel.


Formerely Cool Guy Jordan
dance dreemer
21
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Location: cyber space
Posted: 21st Jan 2008 15:59
lol anyways ill have a go and post back in a few with a few more screenies

Libervurto
17
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Joined: 30th Jun 2006
Location: On Toast
Posted: 29th Jan 2008 21:37
you could do some sort of mystery game where you have to solve clues and such, would mean less animation etc

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