oki well there hasn't been much the last few hours, been mostly talkin' to Martyn about the site which is starting to look pretty cool ... and KD about the physics engine which will backbone Zoid: AncientDark.
On that note the whole project has been shifted from DBpro to (OpenGL) C and C++ (DirectX) - as we're making a framework engine which on that we'll basically build a mod for Zoids

Seems a little annoying to shut out DBpro in this way however as gameSpace needs a decent OpenGL and DirectX render engine to stand a chance as a good modeling/world development program we figured this was the best way to get some practise.
I'm hoping that gameSpace will be full ready (atleast the full version) just before christmas, might seem like a long wait however each time i learn something new i seem to see a new way to do something quicker and more stable - as I want it to be a good and not rush anything then hopefully everyone will understand the delays.
finally Ciyanna

what the post is really about ... well i've added a very basic syntax checker for DarkBasic the next hour or so will be boring Operators and Function programming - just really reiterating a tonne of information that is known (times like this i wish DB had LESS functions - hahaa)
The syntax checker has a popup, similar to DarkBasic Pro's which tells you what portion of the Function you need to add - basically it appears when the function is recognised
say RGB and you'll have a popup that then goes
" RGB(
red,green,blue) " and when it detects the "," it'll move on. This is fairly simple yet effective.
however when you click another line or goto another window the help disappears until you either start the function from the first space/open bracket. It also disappears when you close it.

Another addon to this i hope to add in a while is the nestling version realtime, althought there is a complete code debug checker which will return Linenumber - it does take a little while, and i hope to add complete project dependacy support which will taken even longer. So the hope is to get it working retime as a reminder
Well about all for now
Anata aru kowagaru no watashi! 