I guess I had to start this thread sooner or later. Right now, we don't have much on the game, but what we do have is pretty high quality. For those who didn't follow the Nameless Game thread on the Product Chat, the story is:
In Greek legend, Atlantis was a fabled island with an outstanding navy. For generations, the Atlanteans lived simple, virtuous lives. But slowly they began to change. Greed and power began to corrupt them. When Zeus saw the immorality of the Atlanteans, he gathered the other gods to determine a suitable punishment. According to legend, after a failed attempt to invade Athens, Atlantis sank into the depths of the ocean "in a single day and night of misfortune" - Plato (360 B.C.)
As Tristan Craft, a freelance reporter for the local newspaper, you decide to use your vacation time becoming a treasure hunter, and looking for the lost city that could, if found, change the world as we know it. You set your course for the Bermuda Triangle. You figure, if there are so many stories of missing ships in the area, something must be there. You were right. When you reach the center of the Bermuda Triangle, the boats equipment starts to fail. The boat fills up with water with land not visible for miles. You grab the scuba gear, and dive down to the depths of the Bermuda, hoping for discovery. Discovery is not the only thing you find...
The cutscenes will obviously have to do with water, so in order to get a good water effect, I had to model some. The result of my first attempt at water can be seen here:
http://files.filefront.com/Water+Testmov/;9414745;/fileinfo.html
This game will have to be mainly custom media, because the stock segments don't really go along with the underwater ancient Greek theme...
The green on the texture is courtesy of Roger Wilco, who I have partnered up for on this project. This is one of the base textures used in the game, (Oh, and please ignore the hud):
If you have any comments on the game, please post them. This is still early on in the development phase, so please don't complain about lack of entities or lightmaps. That will come later, as more custom media is applied.
@Seth Black, I sent you an email a day or two ago regarding this game. Did you receive it?
- NOTE: Any relation to real people, either alive or dead (Aside from Plato), is merely a coincidence and not intended. -
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