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FPSC Classic Product Chat / FPSC V108 Bug Hunt

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LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 16th Jan 2008 11:26
Hi Guys,

Thanks for your feedback on the related thread which called for an exhaustive list of requests for the FPSC X9 software. With the help of several forum users, we have now compiled the definitive list, and can reveal that number one on this list with a total of 49% of all votes calls for a 'Performance Increase' of the main engine. Whilst we understand that performance is a very specific problem based on what kind of PC you are running and the design of your levels, we do feel that there may be room to move in this area and we need your help to find it.

I am going to tackle the issues requested one by one, starting with performance, so if you have a stock media level that you feel should run faster on your PC, then zip up the FPM file and email to lee@thegamecreators.com. Also, if you feel the performance of FPSC is fine and I should move on to number two, then you are welcome to send me an email about that too. Bear in mind we cannot rewrite the engine and can only target specific areas of slowdown with code optimizations. You will not be getting a 200% speed increase overnight, but with your help we can identify and target areas within the engine we all agree should be faster.

Try to avoid asking for 100 characters running around a room, a zillion crates falling from the sky or 300 fps because your other games run that fast. Bear in mind FPSC is a generic game engine that has to handle whatever you throw at it, compile that level in a few minutes and let you play the result. High end games have a huge asset pipeline, including many pre-processing steps to achieve those attributes.

Ideally what I am after is a level you built with stock media, that when you enter a section of the level starts to slow down unreasonably based on the levels content on a decent PC. I need the level, a step by step guide on how to progress through the level and exactly what I should be looking for when the slowdown hits. The easier I can reproduce the issue, the quicker a fix can be found. Don't email any other feature requests at this time, or different bugs, just performance related issues for now. Also, only send an email with an issue if you can stick around to help me test the various beta versions of V108 as I will need to know if I have solved the speed issue for your particular case.

I will reveal the other requests shortly, but for now I thought it prudent to start collecting reproducable material for what amounts to a request from half the entire FPSC community - PERFORMANCE

"Small, smart, and running around the legs of dinosaurs to find enough food to survive, bedroom programmers aren't extinct after all "
Disturbing 13
19
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Location: Murder Capital of the World
Posted: 16th Jan 2008 12:05
Very cool, I'm sure you will get more than nessecary help as we all want 1.08 to progress.

Veron
18
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Posted: 16th Jan 2008 14:44
Very nice Lee, best of luck improving the performance! I'll see what I can do to find a FPM file which has major slowdown, i'm sure I have at least one.

Agent Dink
20
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Posted: 16th Jan 2008 15:11
Emailed you Lee

ameer
16
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Joined: 9th Dec 2007
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Posted: 16th Jan 2008 16:00
I systemic velocity 2400
The Ram 512
The left screen 128
When I put 5 Krkir slowed the game
Thank you

Fpsc menu maker
Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 16th Jan 2008 16:10
Woot! I didn't expect a response this soon!

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
AaronG
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Location: Millstone, NJ
Posted: 16th Jan 2008 19:19
This might be a bit too much for a simple "update."
But some sort of timer based system would be awesome.


8800 640mb GTS, 4gb RAM, 500gb HD, Vista Home Premium, 3 Dual Panel Casing Fans
Slayer222
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Location: Wherever I feel like
Posted: 16th Jan 2008 20:42
Well I did email Lee with the list of wanted features yesterday... Coincidence, I think not!

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
creator of zombies
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Posted: 16th Jan 2008 21:40
Emailed you also Lee



Inspire
17
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 16th Jan 2008 23:44
Same here.

RickV
TGC Development Director
24
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 16th Jan 2008 23:50
Just to warn you all, Lee is off next week - he'll be sliding down a mountain on his skis! Just wanted you all to be aware of it and not think he's doing some other project.

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 17th Jan 2008 00:05
I promise to be careful and go really really slow I know you want me back in one piece (or at least my brain connected to my fingers). I will be working flat out to Saturday though, just to make up for time mis-spent!

"Small, smart, and running around the legs of dinosaurs to find enough food to survive, bedroom programmers aren't extinct after all "
Thought zone
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Posted: 17th Jan 2008 00:09
we want time based system ...

Why you look at me ?
Inspire
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 17th Jan 2008 00:56
Er...okay?

A please would be nice.



Have fun Lee!

Slayer222
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Posted: 17th Jan 2008 01:42 Edited at: 17th Jan 2008 01:43
Quote: " Just to warn you all, Lee is off next week - he'll be sliding down a mountain on his skis! Just wanted you all to be aware of it and not think he's doing some other project."
Lee's doing something besides working on TGC projects! Call the police I personally think Lee needs a good break after all that X10 business, nasty stuff, making me all jealous of lucky people that can run it

Quote: "I promise to be careful and go really really slow I know you want me back in one piece (or at least my brain connected to my fingers). I will be working flat out to Saturday though, just to make up for time mis-spent!"
Maybe you should stick to the bunny-hill, just for good measure I would hardly call a little break misspent though, I would sure want one in your shoes, I hope you make a living of all this TGC stuff. But who will answer my X10 questions in your absence Enjoy your vacation Lee
*Slayer_2

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Zaibatsu
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Location: Lost in Thought
Posted: 17th Jan 2008 04:27
enjoy yourself Lee. we'll be waiting patiently for your return.

Gunn3r
18
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Location: Portland, OR
Posted: 17th Jan 2008 05:00 Edited at: 17th Jan 2008 07:08
Have fun Lee. I've never skiied, only snowboarded, so I'm not sure if there's even more difficulty. But have fun anyway.

[url=http://gunn3rgames.zxq.net]
[/url]
Slayer222
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Posted: 17th Jan 2008 05:03
Skiing's apparently easier, I prefer it over snowboarding, which I failed miserably at.

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 17th Jan 2008 10:57 Edited at: 17th Jan 2008 10:58
Well, I wish I could have sent you my last super ultra mega laggy level (That was only one 5x5 floor...) but I've deleted it long ago.

It was really easy to duplicate the problem, too! All you had to do was run it and there you go! 6 fps until you openned the vent door next to you.

Well, I'm sure everyone is appreciating the motivation to optimize FPSC X9, Lee! I wish you the best in your endeavors.

Oh, and if you're ever sitting there wondering "Why does THAT lag so much?" ... *coughscriptscough*


The one and only,
~PlystirE~

Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!
Defy
FPSC BOTB Developer
VBOTB Developer '09
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Posted: 17th Jan 2008 11:59 Edited at: 9th Feb 2008 15:51
@LeeBamber,

Thankyou for your time looking into this matter. I see yourself or maybe some other member of TGC may have looked at one of my threads. If so or if not, I still thankyou for investigating a solution if possible to what I believe your post is referring to.
I like what you have proposed, as Im sure everyone can use the editor in many different ways.

EDIT: I plan to look into time available to forward a map with details.

Good luck with the research.
Thankyou again for your post.
Deca.

FPSC Level Design Forum
Insert Name Here
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Location: Worcester, England
Posted: 20th Jan 2008 22:26
While you plumet down the mountain you can imagine you're shooting those models from model pack 5 with you assult rifle, eh Lee?


ZockerX
17
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Joined: 14th Nov 2007
Location: Germany
Posted: 24th Jan 2008 00:27
More performence...?

That would be super!!!
Because that can use the FPSC genuinly...

I look forward already to it^^



Greetings
ZockerX

I´am a nobody...
Luke314pi
18
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 31st Jan 2008 23:13
I just sent off a stock media level that is very laggy on my pc. I hope it helps!

Aaagreen
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Location: City 17
Posted: 2nd Feb 2008 12:58
what does v108 do then?

Yes, I now realize not to post my age in my sig!Hooray!
xplosys
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 7th Feb 2008 18:04
Quote: "I am only targeting these first two issues; performance and polygon leaks .... Lee"


V108 will fix performance only. Look for a public beta this weekend, per Lee. V108 is not the touted new version that will have some of X10's features. That's a whole different thing, and will probably be another version as opposed to an update.

Best.

ShaunRW
DBPro Developer
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Location: Brisbane, Australia
Posted: 10th Feb 2008 06:44 Edited at: 10th Feb 2008 06:44
Quote: "V108 will fix performance only. Look for a public beta this weekend, per Lee. V108 is not the touted new version that will have some of X10's features. That's a whole different thing, and will probably be another version as opposed to an update."


does that mean we will have to buy a newer version or just add to our original fpsc

winxp-intel core 2 duo 2.00ghz-2.00gb ram
nvidia en7300gt silent 256mb gfx
Aaagreen
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Location: City 17
Posted: 11th Feb 2008 11:37
I have a bug with .108 beta 3,
i placed a magic fps ramp leading to upstairs, but when i was at the bottom of the ramp and looked up i could see the sky nd wheni got up the room was back, but downstairs was gone when i looked down.

Intel Pentium D Cpu 3.00GHz, NVIDIA GeForce 7300 GT, 1GB RAM, Windows Xp...
Avid
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Posted: 11th Feb 2008 13:23
Some sounds (such as the reload sounds for guns) seem to be out of sync due to the increased fps cap.
Aaagreen
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Location: City 17
Posted: 11th Feb 2008 16:21
oh, and another bug... lots of walls/floors/objects disappear at random times, even when they are still in view.

Intel Pentium D Cpu 3.00GHz, NVIDIA GeForce 7300 GT, 1GB RAM, Windows Xp...
Silvester
18
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Location: Netherlands
Posted: 11th Feb 2008 19:05
1.08 Beta 3 Report:

-I noticed the whole beta sequence has a weird headshot issue when an enemy ducks away for your attacks behind something. Their heads do not count as headhots anymore.

-Culling System is a little bit bugged, as stated above it appears to remove them before they are off screen.
Slayer_2
18
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Joined: 18th Sep 2006
Location: Anywhere I feel like
Posted: 11th Feb 2008 20:57
We need a real culling system that only draws stuff within a set distance. I would set mine to 1000 but for larger outdoor games it would be nice to be able to adjust or remove the feature.

[img][/img]
Go to Elite OPS Terrorstike in the Showcase.
Aaagreen
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Location: City 17
Posted: 11th Feb 2008 21:34
that would be great, except that would look best with fog, you dont want everything a few metres away from you invisible... and speaking of fog, can we have proper fog instead of coloured walls? i turned fog on to hide flying buildings and noticed that all it does is colour in walls, floors and objects to whatever you set fog to... the n64 has better fog than fpsc

Intel Pentium D Cpu 3.00GHz, NVIDIA GeForce 7300 GT, 1GB RAM, Windows Xp...
Slayer_2
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Location: Anywhere I feel like
Posted: 11th Feb 2008 22:10
Well, 1000 distance is 10 segments. And the disappearing thing happens in even Crysis

[img][/img]
Go to Elite OPS Terrorstike in the Showcase.
VRGames
19
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Joined: 13th Apr 2005
Location: The Netherlands
Posted: 11th Feb 2008 22:13
Is it possible that if you destroy an enemy he will leave more behind
than his weapon which you can pickup. Let say you needed a key to
open a door in the level, one of the enemies is carrying this key.
Killing this enemy he will leave behind this key his weapon and maybe
some health you need to continue.
GAME MAKER ITALIA
18
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Location: ITALY -Milano
Posted: 11th Feb 2008 23:25
Problem installing it with patch C:\Programmi\The Game Creators\FPS Creator don't work the installation of update 108.

SETTIMO TUDOR EUGEN C.
iQbot
16
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Joined: 10th Feb 2008
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Posted: 12th Feb 2008 09:13
I installed on my notebook and getting an error so I reinstalled
version 1.07. I installed version 1.08 beta 3 on my desktopcomputer
and this is working fine a huge level with enemies is speeding up
a little bit, thanks Lee for the good job.
I hope to solve the problem with my notebook.

Gr. Peter/vrgames.
Changes
17
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Location: Scotland
Posted: 13th Feb 2008 19:14
ive just installed v1.08 and the headshot dosnt kill instantly

jamie
Flatlander
FPSC Tool Maker
17
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 13th Feb 2008 21:25
@Changes: ive just installed v1.08 and the headshot dosnt kill instantly

From what I understand a shot to the head will make serious damage and not necessarily an instant kill.

As opposed to Highlander.
Slayer_2
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Posted: 13th Feb 2008 23:06
wrong, you messed up the install somewhere

[img][/img]
Go to Elite OPS Terrorstike in the Showcase.
Airslide
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Location: California
Posted: 14th Feb 2008 00:12
Did you set the correct appear script?

Slayer_2
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Posted: 14th Feb 2008 03:04
Doh, of course he didn't.

[img][/img]
Go to Elite OPS Terrorstike in the Showcase.
MK83
FPSC Reloaded TGC Backer
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Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 14th Feb 2008 03:33 Edited at: 14th Feb 2008 03:35
Lee, the frame rates are great, but, there is this one small problem I encounter in beta 2 and 3. See attached.

Edit: if you download to view the pic you can see what I wrote on it.


[href][/href]

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Flatlander
FPSC Tool Maker
17
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 16th Feb 2008 01:24
Quote: "From what I understand a shot to the head will make serious damage and not necessarily an instant kill.
"


Well I got that info from within the fpi script which stated:

desc = Instant On (and allow a headshot to cause serious damage)

However, I decided to test it and using a weapon with a scope to make sure I hit the head, it cause instant kill. I guess that is about as serious of "damage" one can get.



As opposed to Highlander.
CoffeeGrunt
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Location: England
Posted: 16th Feb 2008 01:28
No, it does like 10000 damage, were you to set the enemies health to something stupidly high, it would survive...

Veron
18
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Posted: 19th Feb 2008 14:40
Even after multiple re-installs of beta 4 and FPSC itself, whenever I add the Player Start marker, I get the error:

Could not load 3D object at line 13736.


Slayer_2
18
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Location: Anywhere I feel like
Posted: 21st Feb 2008 08:11
It's like 64590 or something. set your character's health to 999999 that will work

[img][/img]
Go to Elite OPS Terrorstike in the Showcase.
GAME MAKER ITALIA
18
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Joined: 28th Oct 2006
Location: ITALY -Milano
Posted: 22nd Feb 2008 22:06
Ok. Installation problem of 108 solved.

I have removed fpsc and i have reinstalled it without any update.
After this reinstall i have only installed the v108 update "no any "only 108 ..

ty.

SETTIMO TUDOR EUGEN C.
Flatlander
FPSC Tool Maker
17
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 23rd Feb 2008 05:38 Edited at: 26th Feb 2008 01:20
I haven't really had any serious problems so far with beta 4. However, when using the "Fantasy" characters I get a slow down from 37 fps to between 24 and 27 fps. It's not the characters themselves but the fpi scripts that come with them; e.g. minos1-slowfast.fpi. Other fpis, although they aren't specific to these characters, run ok with no slow-down. (using other fpis can really cause some funny results such as the character flopping around all over the place. maybe that's one way of getting a "ragdoll" effect -- just joking)

Addendum:

I modified the fpi because I didn't need it to do exactly what it was doing. However, it still slows things down to 32-35 from 37.
Negative Image
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Joined: 27th May 2006
Location: The Land of OZ
Posted: 4th Mar 2008 07:55 Edited at: 4th Mar 2008 07:55
I installed 108 beta 4 and it ran fin untill i tried to run/test a level. I'm getting "Runtime Error 106 - File Already Exists at line 21499"
and the if it click ok about 1 min. later i get the whole "this application must shut down" message.

I even tryed unistalling and installing again but still the same thing.

www.negative-image.biz
Aaagreen
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Joined: 4th Sep 2007
Location: City 17
Posted: 4th Mar 2008 09:54
that's probably the level, not the mod.

and if you want to get rid of all traces of v.108, you need to uninstall the whole fpsc program

Formerly Bum Fat Cheese

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