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3 Dimensional Chat / Max Guys question, bout multi sub object texturing and DBPro

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Wayne
21
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Joined: 3rd Jan 2003
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Posted: 24th Jun 2003 02:21
Why won't a model in max with multi sub object texturing apply in DBPro, It only reads one map.

Thanx
AIPX Rocks
actarus
21
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 24th Jun 2003 02:25
Didn't your proffesor tell you about either using different UVchannels for each map or looking in the manual?

Modeling Tip of the Week:The more details you put on a model,the more you will learn from it!

If I've seen it all before,why's this bus taking me back again?
Wayne
21
Years of Service
User Offline
Joined: 3rd Jan 2003
Location:
Posted: 24th Jun 2003 05:48
they don't teach dark basic at my school, In max the model is perfect, but in DBpro, it's like one texture map from my multi sub object is cancelled out, and the uv data is drawn over by the other texture map.

like the face and most head uvw is laid over the body, but multi sub object so, the texture for the head (Map1) is replaced by map2, the body.

Like I said in max, it's fine, in DB, its a problem.

AIPX Rocks

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