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FPS Creator X10 / StarBunker - Demo & Video

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kjwtechno
16
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Joined: 7th Dec 2007
Location:
Posted: 4th Feb 2008 07:33 Edited at: 4th Feb 2008 10:51
Ok Demo01 Online.
I have a Demo online for my Game StarBunker at my website www.789site.com
Here is a link to a video of for StarBunker showing some levels.
http://www.789site.com/other4/StarBunker.wmv

Here is a direct link to the Demo.

http://www.789site.com/other5/Demo01.zip

It's a big file 302MB's It is the first Stage of the game with two levels.

First unzip the Demo.zip file then find The Starbunker.zip file and
unzip it and copy the Starbunker game folder to where you want it on your hard drive.

This is a direct link to my shop for StarBunker.
http://kunaki.com/Sales.asp?PID=PX00Z5R6GD

You will need Vista 32Bit or Vista 64Bit and around 3GB's DDR2 Ram and a fast CPU Dual Core 2GHz and a Nvidia 8 Series DirectX 10 Graphics card and the latest version of DirextX on your computer.

Kenneth J. Williams
Cheese Cake
17
Years of Service
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 4th Feb 2008 11:11
Quote: "You will need Vista 32Bit or Vista 64Bit and around 3GB's DDR2 Ram and a fast CPU Dual Core 2GHz and a Nvidia 8 Series DirectX 10 Graphics card and the latest version of DirextX on your computer."

I think we already knew that


Anyway i think you need screenies for this thread unless you want it to get locked.(or at l;east i thought so)
Also...i'll test this out when i am at home! sounds like a good idea!

Uthink
17
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 4th Feb 2008 15:05
Gotta say, I quit watching the video halfway through. It just looks like all stock media thrown into a level and you run around and shoot.

Ask yourself, what will make your game different from any other game? From the demo, it looks like everyone in this forum could do this very quickly. There might be more to your game, but I couldn't tell from the video.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
kjwtechno
16
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Joined: 7th Dec 2007
Location:
Posted: 4th Feb 2008 18:22
I have other models in the game too. Also my large ship that I made is not in this demo. Don't be so quick to judge my game anyway.

Kenneth J. Williams
Uthink
17
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 4th Feb 2008 18:49
How can I give a fair assessment if you left your custom stuff out?
Actually, I was fair. If the video is to showcase or demo, wouldn't it help to put the good stuff in? Ever notice how sometimes the preview to a movie seems better than the actual movie?

I'm not trying to cut you down, just letting you know that you should put a little more into it if you want some praise.

Best of luck!

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
kjwtechno
16
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Joined: 7th Dec 2007
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Posted: 4th Feb 2008 19:02
The game has 8 Stages with 16 Levels.
I just wanted to show off some of the game with the video here.
It has a few levels from the game combind to make the video.
I don't want to show the entire game in the video that would leave you with nothing to look forward to in the game.
Please don't argue about this anymore.

Kenneth J. Williams
JamesDunn
18
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Joined: 1st Apr 2006
Location: Belfast, Northern Ireland
Posted: 4th Feb 2008 20:08
Good idea bud, but i dont think its work $24.95

James.
Bloodeath 6 6 6
18
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 4th Feb 2008 22:10 Edited at: 4th Feb 2008 22:18
Quote: "Good idea bud, but i dont think its work $24.95"


Nope its not.

Quote: "kjwtechno"


are you new to fpsc / fpsc x10?

edit

so i watched your video, and quite honestly i think you should learn more about entity placement. I dont think i seen one believable room in the video, it all looks like you threw it together, and slapped a 25$ pricetag on it. if you want people to actually pay attention to your game, and buy it and what not, you have to take pride in it. Im not saying your garbage or anything. Im just trying to say Practice makes perfect, and you need the practice if your expecting people to buy your fpsc game for 25$

You'll Know When You See It.

Death has no end
The Proost
17
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Joined: 23rd Feb 2007
Location: Belgium
Posted: 19th Feb 2008 10:54
i would wait until the weapon packs are ready and released for fpsc X10! (more unique) and softer level design wont harm... But keep on going, who knows
kjwtechno
16
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Joined: 7th Dec 2007
Location:
Posted: 1st Mar 2008 18:25
I drop the price down some for StarBunker from $24.95 to $9.95 with money being so tight I wanted more people to be able to afford the game.

8 Stages 16 Levels

Visit web site for story, videos, and photos of the game and now you can pick it up for only $9.95

www.789site.com

Kenneth J. Williams

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Greek freak
16
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Joined: 28th May 2007
Location: Greece
Posted: 7th Mar 2008 20:33
So how are sales going ?

The problem is not if there isn't after-death-life. The problem is if there is no life in life!
metalkill
16
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Joined: 22nd Dec 2007
Location:
Posted: 7th Mar 2008 23:56
Well not for nothing but you will need to study level design a bit before you would want to charge for a game. Like stated above it looks like you just tossed stuff in the game and created a game... Levels take weeks and months to put together. Games that will be released with FPSX10 will have...

Custom Media
Great Storyline
Real looking rooms and design
Custom Music and sound effects

Games that are quickly put together will stand out like what we see in the demos... Take a bit more time and take a peak around the Forums and you will get some good ideas...

GL

TJ


Dark Jaguar Flame
16
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Joined: 9th Aug 2007
Location: The Netherlands
Posted: 8th Mar 2008 12:42
How many copy's are selled ( selled hmm maybe not the right spelling )

Uthink
17
Years of Service
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 8th Mar 2008 14:52
Quote: "selled hmm maybe not the right spelling"


LOL, Maybe not the right tense. Should be...

"How many copies have you sold?"

But who am I to say anything. I only speak one language. And it's a boring one!

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman

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