Ha! Talking about people nicking ideas!...
You know, ive been waiting years for someone to come up with my unique idea for a game (I even hinted at the basic premise at the start of the year - search for the 'Old Skool Adventures' topic) but have been too bogged down of late to check out the forum.
And guess what?
Someones finally realised the same as me!
Good on you mate. Ive got a few things i done a couple of years ago when i was using DIV to try and make the exact same thing youre talking about. As you can imagine, its a lot harder in 2d. Before that, i was using AMOS PRO on the Amiga to try a few things out. Even harder on that.
Ive mentioned before that i was a fan of Personal Nightmare from ages ago. If youre not familiar with it, its a horror game set in a very small village with a tight knit community. And it used to be atmospheric as hell!
Ive got the whole story, characters, ideas etc worked out, and have had for bloody ages, what with working on it for so long.
Thats what my level editors gonna hopefully be used for.
Unfortunately, as you say yourself, it would need lightmapping to be any use for the kind of thing we are talking about. And with BSPs, thats just a waste of time.
So i took good old Ravens advice a while ago now and started on COG.
(Havent had ANY time at all lately though - new job, three shifts - so all i do all day is dream of new plot lines and character quirks/animations etc)
I truly believe that if something like this was developed (By that i mean a
true "FREE" adventure. This "hey! You got my idea" thing has happened once to me before: Shenmue... What a let down after all the promises. That isnt a FREE game at all: follow someone until they go home. Knock on the door. "I guess theres noone at home"...Aaargh!) then the whole gaming world would take notice and maybe even start focusing on the 'bedroom coders' again. And even if not, the very least it would do would be to force the BIG BOYS (ie the EAs of this world) to stop churning out the same old crap year in year out. If only Lionhead or *Miyamoto* could put their resources to something such as this...
Jasonio, i salute you for being the first person ive come across (oo - er missus...) to see what COULD be done in a game. You've hit the nail right bang on the head when you talk about multiple ways to complete a puzzle etc. One ive always had is say breaking into someones house:
Window, door, roof etc. Any way is viable but the doors locked at night. You could catch the guy when he's at the pub and hangs his coat up (This being an idea straight from Personal Nightmare) , but you'd have to be quick, he'll need it on his way home (This, unfortunately, isnt...).
Or you could maybe open the upstairs window with the aid of a ladder, maybe found next door. You`d have to be quiet though, and no 'Monkey Island'-esque ladder in pocket stuff here - be seen, be caught.
Or, if youre lucky enough, you may just open the letter box and see the spare key hanging on the inside of the door (apparently some *mad* people do this.
I have plenty (more complicated) ideas for a project such as this - believe me, ive thought about this for a long, long time and its a big part of my life - but ive always felt very reluctant to mention it anywhere for fear of it being seen by some industry big wig and them thinking : (strokes chin in thoughtful way as strokes fluffy, evil looking cat on lap...) "Hmmm, interesting..."
If youre serious about this mate, drop me a mail, you`ve just made me want to get something going even quicker now!
Honestly though, ive got some ideas, routines i definately think will interest you...
Good luck with this either way though, im glad someones finally seen the light!!!