Yes, it is possible to make the ammo counter only appear when you press a button...
You're Welcome
Now, I'm no mind reader, but I'm guessing your next question would be how. hmmm...
You can manually edit the
setuplevel.fpi file after you build the game.
Just add a ...
hudname=whatevernameyouwant (since it is numeric I used a number for the name)
...to the hud used for the counter.
(be sure to add it just before the humake=numeric and not after)
You would use the...
hudshow=whatevernameyouwant
...and...
hudunshow=whatevernameyouwant
... in your FPI scipt of a dynamic entity that uses a...
scancodekeypressed=x
...condition to call the actions.
You are new, so none of that probably makes any sense.
So, read the manual that came with FPSC in the Docs folder.
Then, read Nickydude's Guide found in the stickies here in the forums.
Once you have read those then this will make more sense.
Good Luck, and welcome to the forums.
I do not remember ever trying this before, but I tested it for this request and it worked great.
I think I will incorporate this in my next game as a toggle rather than a hold-for-action key.
Maybe even with a timer with a fadeout.
Quote: "ala Condemned"
Never heard of it. I'll check it out.
Condemned: Criminal Origins
Cool