First map ALL of your groups ....... then lay them out next to each other ( so that they fit nicely onto your template )
SAVE your model.
Then export your UVmap as a .bmp template and load it into your paint program ( PS, PSP7 etc etc ) now just add your textures or pain't your skin.
Then load your model into Lith or your modeling software and assign your skin. ( if loaded into Lith, it will load automatically with your model )
Thats it !!
Spec - AMD Athlon 1000mhz - 256mb DDR - Gforce2mx 400 - 60gb HD - 19" Compaq - DVD rom
