I've been working on a handy LWO and LWS importer plugin-ish thing for DBP.
Features I'm planning to include/have included:
Full mesh import
Proper weight mapping
UV maps (up to 8 per mesh)
LW skeleton support
Camera data
Procedural texture baking
Bump map texture baking
Full animation coordinate/keyframe supprt (includes bones)
Lighting (With lens flares and animorphic baking)
Reflection map baking
Possibly Celshading if i can figure out the vertex shader issue with DBP (Raven i'm looking at you ;p)
Possibly a form of mesh deformation if i figure out a decent method to do so in DBP.
----Any body willing to help or contribute...feel free. It will be freeware at this point, so if you help your name will be in the credits, nothing more. If anyone has any questions about the LWO/LWS file format feel free to ask. --Mitch
Live as if to die tomorrow...
Learn as if to live forever.