@ Minimovies Inc: The legs have been simplified on the models intentionally, if I didn't make that clear. The engine is fully capable of having an actual song in it, and we are experimenting with ideas for our own lyrics (material from the books would break copywrites) and finding a lead singer. Any background singing can easily be done with the choir program used by our composer, Agent Joe. We want to do this and have the equipment, and if we are able to find the time, we certainly will.
As I stated in the previous post, I personally use 3D Canvas 7. I've been using it for nearly 5 years and untli this bug arose I have had no problems with anything.
Blender is a good program, and free too! I have several friends who are very proficient in it, but I would much rather fix this small issue than have to learn how to use a whole new program in the middle of this project.
@ Cliff Mellangard 3DEGS: I am aware of the traditional precautions one must take to ensure compatibility with Vista.
The problem seems to be some random function in 3D Canvas itself. It can create the export file as a static model in the default pose, but fails just before adding in the animations or bones.
The strangest thing is that while working on it yesterday it exported properly one time. After seeing that it went out properly, I imediately saved the model in 3D Canvas and attempted a second export without changing anything. This export failed just like before.
I've pretty much exhausted my sources and knowlege aside from their support mailbox, from which I am awaiting a possible solution.
A lot of people say bad things about 3D Canvas, but most of them aren't very familiar with 3D modeling (and other things involved in game making, like what file types their other software does or does not support) and just don't take the time to learn about what they are doing.
Some people also seem to get the idea that a good 3D Modeling can read one's mind and draw whatever they are trying to create. I just want to make it clear that I personally love this program, have been very pleased with it's stabiliy and convenience in the past, and would love to be able to continue to use it in the future.
I have also tried exporting from two different computers, but still get crashes everytime but that one random success. If worse comes to worse, I'll just setup an XP machine and use it for modeling with in 3D Canvas 6.
One way or another there's no way this can grind A Tale of Redwall to a halt. Just delay it a couple more weeks at the worst, and I still have other things I can program while I wait.
Core2 Quad 2.4Ghz and GeForce 9600 GT 512mb - Vista Index = 5.4, it's the RAM that holds me back.