Quote: "thought i should revive this thread a bit...
it's difficult but one feature that would IMO be required to make this work effectively is creating a persistent world.
other features that I would like to see in a military FPS like this, is massive multiplayer campaigns (e.g. they could last for several hours [with the possibility of saving the session] and require massive planning and organization) and the game being heavily role-based (pretty much like VBS2) where some players could be special forces soldiers and another player could be a chopper pilot ferrying those soldiers in.
that was my original concept for the FPS i was trying to make a while ago (called Battle Tactics) so pretty much i was trying to recreate ArmA/Flashpoint/VBS (any of those)"
Yeah, it would definitely be persistent. As for an MMO, I've considered doing multiplayer (not MMO), with maybe max 32 people, but I still haven't decided yet, because I don't think that most people would play right, and I don't know how to force those that don't to play right. It would require a lot of team coordination that is too often lacking in any online game, where most people are just every man for himself. But with singleplayer, if the person wanted to play stupid, they would just be ruining the experience for themselves, and if they played how it's supposed to be played, the AI would play correctly as well.
Quote: "Make it futuristic, but alot unlike Tom Clancy warfighter, its hard to complete one level on it."
It will probably take place around 2012, because that's probably around the time it'd be done, lol. And as bad and far away as that sounds, I started PoPR in 2004, and I now hope to have it out by the end of 2008
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After playing ArmA, a feature that was already basically in place, but I wanted to emphasize, is that you'll never play a battle twice. In ArmA I'll often save right before a battle and have to try it 10 times to finally beat it, replaying the same thing. In MC, you won't just reload a save when you die so that you can retry, but instead you'll just be out of the battle.