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FPS Creator X10 / Why does X10 Have to have such insane requirments??!!!!

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DaRk_Ma1l37
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Posted: 4th Mar 2008 23:35
I can afford the upgrade and all but seriously. Does it need to be this huge! Do these also apply to the games you make or is it just because of its power?

Off topic: Should I get a card from the 9 or 8 series. Just curious.3

Death laf in the face of Chug Gun O RLY!?

NOOOOOOOOOOOOOO!!!!!! YAAAAAA!
Tutelage Systems
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DaRk_Ma1l37
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Posted: 5th Mar 2008 00:40
K 8800 it is.

Never laf in the face of teh Chug gun, or the Chug gun will Chug u in the face.
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Benjamin
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Posted: 5th Mar 2008 12:56
Quote: "This might help with the differences

http://www.winmatrix.com/forums/index.php?showtopic=9550
http://www.hothardware.com/News/DX9_vs_DX10_with_Lost_Planet/"


I don't get it, what's it supposed to show? The first link contains screenshots of renders in DX9, and then an artist's depiction of how it would look in DX10. The second link shows comparisons of DX9 and DX10 screenshots, which shows very little difference apart from the massive framerate drop in the DX10 shots.

Nomad Soul
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Posted: 6th Mar 2008 02:50
Oh Benjamin, you are a funny lad

I didn't want to believe direct x10 was going to change everything either. It was Microsofts only high value card in their hand as far as Vista is concerned.

Unfortunately given its instancing, shader model 4.0, performance, flexibility and improved directx 9 rendering they bet on a pretty damn good horse.

Even these stills show a pretty big leap and it's only in it's 2nd revision.

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dark coder
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Posted: 6th Mar 2008 08:37
As Benjamin already pointed out the lower 'rendering' in the image you attached is an artist's impression of what the scene could look like in DX10, that is not actually DX10, read the original source as these other sites only seem to read what they want.

Also what do you mean by 'its instancing' and 'flexibility' and 'improved directx 9 rendering', hardware instancing is possible under DX9 and I'm not sure what the flexibility differences are, other than having the geometry shader. And what do you mean by improved rendering? Other than the speed that geometry can be generated by the geometry shader anything that can be done in DX10 visually can also be emulated in DX9, though in some cases this may be slower.

Benjamin
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Posted: 6th Mar 2008 09:33
Oh Nomad Soul, you are a funny lad.

Storm 6000
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Posted: 6th Mar 2008 14:03 Edited at: 6th Mar 2008 14:03
Insane requirments? it has the miniumum requirements of direct x10, and there not that hard to get hold of unless you work in a cafe

john schwarcz
User Banned
Posted: 6th Mar 2008 16:18
so can i downlaud the x10 graphics card or do i need to open up my comp and put one in (i already got vista)
do games i sell need vista and the graphics card?

shadow666
Uthink
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Posted: 6th Mar 2008 16:37
Quote: "so can i downlaud the x10 graphics card"


This was the laugh I needed today! Thanks!
Ummmm, transferring matter electronically isn't something we've quite mastered yet. Although there has been some success with moving entangled photons.


http://forum.thegamecreators.com/?m=forum_view&t=117226&b=33

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
john schwarcz
User Banned
Posted: 7th Mar 2008 04:19
so i need to getr a new comp for the graphics card

shadow666
john schwarcz
User Banned
Posted: 7th Mar 2008 04:20
why put in soo much effort and money
/will people i sell my game to need the x10 and vista

shadow666
Tutelage Systems
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Posted: 7th Mar 2008 06:40
Quote: "will people i sell my game to need the x10 and vista"

If you are creating games with FPS Creator X10, then yes they will.
DaRk_Ma1l37
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Posted: 7th Mar 2008 23:00
So I guess x9 is better (I mean fpsc) With lemur v2 coming out it will be kind of like x10. If only I could affoard $400 of upgrades. oh well.

Never laf in the face of teh Chug gun, or the Chug gun will Chug u in the face.
Hazzman
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Posted: 13th Mar 2008 21:36
if you look at games like crysis and stuff now you will see big differences in the graphics now, the links given at the top of this page comparing direct x 9 and 10 is almost a year old. Some more up to date games should be compared and much more recent as there have been patches for direct x and updates already.

Hear no evil, see no evil
Uthink
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Posted: 14th Mar 2008 18:31
Lemur doesn't give you 50 enemies in a room does it?

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Benjamin
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Posted: 14th Mar 2008 20:53
Quote: "Lemur doesn't give you 50 enemies in a room does it?
"

But of what use is that?

FredP
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Posted: 14th Mar 2008 21:24
Quote: "Lemur doesn't give you 50 enemies in a room does it?"

Better be one big room...

Please have mercy and use the search function.
Uthink
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Posted: 14th Mar 2008 21:29
Quote: "But of what use is that?"


You're kidding right?

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Benjamin
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Posted: 14th Mar 2008 21:31
Quote: "You're kidding right?"

I'm not kidding. How often are you going to need 50 enemies in a room at once?

Silvester
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Posted: 14th Mar 2008 21:36
Eh, never. I have never even had 50 enemies in a whole level...
Uthink
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Posted: 14th Mar 2008 21:44
The actual point is that "instancing" allows you to have many additional objects and characters without bogging down your game engine. It's a great feature.

If a real battle scene, you need more than 3 or 4 characters. But in X9, your frame rate goes out the window with more than 4 characters a nd lights.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Silvester
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Posted: 14th Mar 2008 23:54
X9 runs pretty darn well over here. But thats my PC I guess...
fallen one
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Posted: 15th Mar 2008 06:20 Edited at: 15th Mar 2008 06:25
Quote: "Lemur doesn't give you 50 enemies in a room does it?"

yes it does, see youtube for the vid,

http://www.youtube.com/watch?v=elXhs80Q8aA

Also when fpsc dx 10 has 50 enemies in one room, say you have 50 in another room, your frames will cut in half, even in rooms with nothing in them, so its limited, see my post here
http://forum.thegamecreators.com/?m=forum_view&t=124655&b=33

Id steer clear of dx 10 fpsc and see what Lemur can do. Thats what Im looking at, if using fpsc for a game is what you are looking for.

Evil Things Most Foulhttp://www.avantivitastudios.com/
RULEinDARK
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Posted: 15th Mar 2008 13:04
From a commercial perspective you better use DX9
Most of the users don’t have DX10 and Vista.
This explains the weak sales of Crysis
Game companies should learn from the creators of C0D4, the game runs great on my pc
AMD 3000
ATI X800GT
Virtual X
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Posted: 15th Mar 2008 15:53
I don't believe DX10 is required for any game at the moment, look at id softwares newest engine- 'id tech 5' engine, it uses DX9, unless your going to need certain features that DX10 offers to create a game, I don't believe it is worth spending the money.

I realise we all want to test out new technology but if your only a hobbiest game developer then DX9 is sufficient.

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