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3 Dimensional Chat / Sword modeling in Wings3D

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WoW is WOW
20
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Joined: 21st Jun 2003
Location: Australia
Posted: 30th Jun 2003 20:43
Could anyone tell me which shape to start with in Wings3D to make the blade of a sword?
MikeS
Retired Moderator
21
Years of Service
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Joined: 2nd Dec 2002
Location: United States
Posted: 30th Jun 2003 21:25
For a blade I start off with a cube.Then I strecth it a little with the move tool to make it a rectangle.Flatten it down with the "move Y" tool. and finally switch to vertex mode to slowly push the corners together.

hope this helped a little.



2D Fighting game in Progress
AlecM
21
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 30th Jun 2003 21:34
It depends on what you want the shape of the sword to be, and how many polys you want it to be. If you want to create a simple sword such as a strait edge katana a cube would be a good starting point. Next you would scale the cube so that it was the approximate shape of the blade. An extrusion would be used on the tip. Then you weld any verts that are on the blade side. All of this depends on what type of sword.
If it were a curved sword it would be much faster to trace a polygon over the shape of the sword (with a low poly count in mind) and then extrude and weld for the blade.

as for the handle and tsuba those are just cylinders.

Goto http://www.shellshockede.com
WoW is WOW
20
Years of Service
User Offline
Joined: 21st Jun 2003
Location: Australia
Posted: 30th Jun 2003 22:00
Thanx a bunch

I've never modeled before.

Oh btw. Do u know how to make a human head?
MikeS
Retired Moderator
21
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: United States
Posted: 1st Jul 2003 02:53 Edited at: 1st Jul 2003 06:03
Disregard this post, and go here.

http://www.darkbasicpro.com/apollo/view.php?t=12623&b=3



Hope you enjoy RPG_Freak and others

2D Fighting game in Progress

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