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3 Dimensional Chat / Head Tutorial for RPG_FREAK (and others who are interested)

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MikeS
Retired Moderator
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Joined: 2nd Dec 2002
Location: United States
Posted: 1st Jul 2003 03:51 Edited at: 1st Jul 2003 03:55
Alright this is a head tutorial that I've made for rpg_freak.Took me about an 1hour and a half so I hope it helps you.(it helped me )

others, go ahead and critique it if you want, but I don't really care.The mouth is deformed, and needs to be fixed, along with tons of other mistakes.Like I said this was for RPG_FREAK though.

(sorry it's not very organized, you'll have to visit each link seperately.)
20 total steps to making a head.(do your best to observe what's going on)

http://www.freewebs.com/goldenrodproductionstudio/headpart1.jpg
http://www.freewebs.com/goldenrodproductionstudio/headpart2.jpg
http://www.freewebs.com/goldenrodproductionstudio/headpart3.jpg
http://www.freewebs.com/goldenrodproductionstudio/headpart4.jpg
http://www.freewebs.com/goldenrodproductionstudio/headpart5.jpg

http://www.freewebs.com/goldenrodproductionstudio/headpart6.jpg

http://www.freewebs.com/goldenrodproductionstudio/headpart7.jpg
http://www.freewebs.com/goldenrodproductionstudio/headpart8.jpg
http://www.freewebs.com/goldenrodproductionstudio/headpart9.jpg
http://www.freewebs.com/goldenrodproductionstudio/headpart10.jpg
http://www.freewebs.com/goldenrodproductionstudio/headpart11.jpg
http://www.freewebs.com/goldenrodproductionstudio/headpart12.jpg
http://www.freewebs.com/goldenrodproductionstudio/headpart13.jpg
http://www.freewebs.com/goldenrodproductionstudio/headpart14.jpg

http://www.freewebs.com/goldenrodproductionstudio/headpart15.jpg
http://www.freewebs.com/goldenrodproductionstudio/headpart16.jpg
http://www.freewebs.com/goldenrodproductionstudio/headpart17.jpg
http://www.freewebs.com/goldenrodproductionstudio/headpart18.jpg
http://www.freewebs.com/goldenrodproductionstudio/headpart19.jpg
http://www.freewebs.com/goldenrodproductionstudio/headpart20.jpg

Please report any broken links, or mistakes.(double pictures, etc.)

EDIT: You'll have to copy and paste, cause I screwed something up.



2D Fighting game in Progress
Arrow
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Location: United States
Posted: 1st Jul 2003 09:47
Quote: "EDIT: You'll have to copy and paste, cause I screwed something up."
I'll say! One of your pic somehow copied it self into one of my favorites.

Teenage Male Geek + Female Remotly Intersted in Common Geek Activities = Teenage Male Jackass
WoW is WOW
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Location: Australia
Posted: 2nd Jul 2003 20:03
Thanx for the guide,
but do u know how to make a face with round eyes, and i think it was pictures 6 and 7 because i don't know how you got all those vertices on those 2 lines.
Guyon
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Posted: 2nd Jul 2003 20:56
RPG_Freak, He extruded inward which gave you the eye sockets.
MikeS
Retired Moderator
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Location: United States
Posted: 3rd Jul 2003 01:35
To get all the vertices just select the line you want, with the line tool.Then press zero, and you will get more vertices, and lines you need.



2D Fighting game in Progress
MikeS
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Posted: 3rd Jul 2003 01:36
And as for the round eyes.You could either make 2 small spheres, and stick them in there, or just do some experimenting with the smooth tool,move tool, and extrude tool, inside the eyesockets.



2D Fighting game in Progress
WoW is WOW
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Posted: 3rd Jul 2003 11:58
thanx
Algae Man
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Joined: 11th Nov 2002
Location: Canada
Posted: 4th Jul 2003 22:29
Why are his eyes rectangles? No offence, but that doesn't really look much like a head. I suggest that you use a source image (lke a sketch or photo) and use it as a template. I'm not sure what program you're using, but in Milkshape you can just set the backround image of the different viewports. So you would have a picture of the top, side and front of the head. You could also make 3 plains, orient them so they are all perpendicular and texture them each with their respective image. Using images as templates, or "blueprints" really makes modelling much easier. When I first started modelling, I just thought that I could model freehand with no reference pictures or anything. But then I realized that If you use reference images, all you need to do is lay down the verticies along the contours of the image.

Another tip: Only model one half, then mirror it and fuse the seams together when you're done. This makes things a lot simpler, as you only have to model half, and you don't have to worry about always making things symmetrical. Even better is if you have some sort of tool that automatically mirrors your model in real-time.

I'll post again explaining this further. I don't have any images right now to explain this very well, so I'll make some and upload them.

MikeS
Retired Moderator
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Joined: 2nd Dec 2002
Location: United States
Posted: 5th Jul 2003 06:48
Quote: "others, go ahead and critique it if you want, but I don't really care.The mouth is deformed, and needs to be fixed, along with tons of other mistakes.Like I said this was for RPG_FREAK though."


Hmmmm, yea I didn't use any refrence pictures, and I didn't mirror this image.Mirroring the image is something very important that I've never done.Thanks for the tip.I normally use refrence pictures, but this was just for RPG_Freak, and was done in about 1 hour 1/2.That's my only excuse though.This will get him started at least, and myself, for I don't do many head models and need some practice.


note:modeled in wings3d.



2D Fighting game in Progress

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