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FPS Creator X10 / model requirements in x10

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jdog82
16
Years of Service
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Joined: 15th Feb 2008
Location:
Posted: 22nd Mar 2008 18:24
so I am looking for models for my game on different 3d model sites. But is there like a guideline for what type of model to use? Im referring to the poly count and all that stuff. What are the requirements for a model to look good in x10? I dont want the model to be to detailed but I dont want it to be low quality and look ugly in a beautiful level. If the post sounds weird my bad I just got off of work...
SikaSina Games
16
Years of Service
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Joined: 5th Dec 2007
Location: Reading, UK
Posted: 22nd Mar 2008 18:50 Edited at: 22nd Mar 2008 18:52
There isn't a poly limit to X10. The textures can be any size (the bigger the better), and it can have normals, speculars, displacements,illuminations and diffuse textures. I think it can only support .X files though. Where are other 3D model sites? I only know TurboSquid.

-Output Overload Games

First, I wanna shoot Hale. Then, I wanna shoot me Menial mate. Then, I wanna shoot meself. Then, I wanna play Resistance with my dead crap Ragdoll physics...

www.outputoverload.webs.com

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