Well, I was playing an old DOS game today called Shattered Steel - best described as a game that would have killed MechWarrior2. I couldn't help but notice that this game was made in 1994 and uses some pretty fancy matrixes that can even be deformed by firepower. I also noticed that although the texture resolution of the matrixes was of a lesser resolution than DarkBASIC technology, the tile resolution appears no different. I noticed the same thing playing Terminal Velocity (1994), just that Terminal Velocity's matrixes almost completely matched DB's in quality within a 640/480 resolution.
I describe "tile resolution" as how choppy, say, a hill would be in the same amount of space: the more resolution the less choppy the hill would be. Is it just the DB
C, or is Dark Basic itself not very far ahead of games like mentioned above in matrix technology.
Is it possible to make landscapes that are not as choppy? Just curious for future reference.
"I need gopher-chucks!!"