This is a program I have been trying to write for ages. It creates a wall from many planes, and makes it follow a matrixes height using mesh manipulation with memblocks and other trigonometry maths. A full explanation of the code is in the code

, and special thanks goes to Andrew, Chiwawa and TheDarthster for helping me undrestand memblocks and mesh manipulation

!!!
I'm guessing it is DBC only, since DBPro has a different way of dealing with memblocks, I think....
cuRant PRogekt: a three-de map editer
Why the hell'd you ask me for crying out loud!?!
Athelon XP 1400 Plus - Nvidia Geforce MX400 - 256mb RAM