Hi All,
I'm new to DarkBasic. Actually, I've had it a while, but am just getting into it.
Here's my question...
I also have DarkMatter, and have imported some of the 3DS characters (in 3d studio max) to look at them. I noticed that also the animations are imported. For example, a character jumping in 30 frames of animation.
How are these characters made?
I'm trying to create my own characters by morphing meshes in 3d studio max, and exporting them for DarkBasic. But when I import them back to 3d studio max to test... only the model is imported (no motion).
I can export a simple sphere with position, rotation and scale changes, but the 3ds models that come with DarkMatter do much more (jumping, attacking, etc).
Does anybody know how to export a 3ds model to include the morpher? Or at least know how the DarkMatter 3ds models were made in order to save with all the animations in one 3ds file?
Any help will be appreciated.
Thanks,
john...