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Hybrid
17
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Joined: 21st Nov 2007
Location: In the p-block, group 7.
Posted: 12th May 2008 01:53
the previos post looks better in game. another pic, though

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Hybrid
17
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Location: In the p-block, group 7.
Posted: 12th May 2008 01:54
yeah, the lava is over used. It was supposed to be the coolant for the spent fuel overheating, but I had trouble picking the right texture.

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Hybrid
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Location: In the p-block, group 7.
Posted: 12th May 2008 01:56
that one, and this one is a beta lightmapp and they are far from done. This tullen one has trigger zones to light up every light as the player walks forward. Its really cool and adds some suspense because sometimes there will be enemies or rewards that shine into the light.

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Hybrid
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Location: In the p-block, group 7.
Posted: 12th May 2008 01:57
One more, this is the sewer level beta

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Aertic
17
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Location: United Kingdom
Posted: 12th May 2008 20:15
Looks primo!
keep it up.

Pus In Boots
19
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Location: S.M.I.L.E. industries
Posted: 12th May 2008 23:12
You sure like your entities, don't you? It's looking great so far. Just don't mess it up and remember to add a layer of grime to that sewer.

Awesome stuff.

puppyofkosh
18
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Posted: 12th May 2008 23:44
This looks awesome and 33 FPS too! Great job, can't wait for a demo!

Hybrid
17
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Location: In the p-block, group 7.
Posted: 13th May 2008 03:37 Edited at: 13th May 2008 03:40
lol, for some reason, the framrate caps at 33 for fpsc. I ahve an 8800 GTX new version, and I don't know why It is so laggy. Anyhow, I will grunge up the textures a little. Do you guys think this liiks like Half Life 2? Thait where I got my inspiration for the locations. A.K.A. The "Water Hazard" Level. thanks for the support guys, also, most people under estimat whetam's Entity Workshop. Normaly I jusy retexture fpsc entities. The wever is made up of the roofs for warehouses and ect. I want waster in the sewers, but lemur isn't out yet and EFX doesn't work for me thanks again

Zdrok
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Location: Pittsburgh
Posted: 13th May 2008 14:43
@ Hybrid: You could just wait for v2 coming out soon, because, if I remember correctly, there's gonna be water in it as well as ragdoll and the like.

OFFTOPIC: Water Hazard was a fun level, but way too long and difficult.
Hybrid
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Location: In the p-block, group 7.
Posted: 13th May 2008 23:17
That's what I intend to do, wait for V2. As for water hazard, i want it to be that hard. A lot of physics pussles would make it fun, like Half Life 2. Dont't get me wrong, I am not basing my entire game off of half life 2, just art design and some level layout.

Hybrid
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Posted: 16th May 2008 02:29 Edited at: 16th May 2008 02:30
here is one more of a level with some architecture moddled off of my high school. I know the lightmapping is bad, just showcasing the geometry. I will fix the arch

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Andrew121
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Posted: 16th May 2008 18:47
amazing... just that
Hybrid
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Posted: 20th May 2008 23:10
hmm... no one is posting

puppyofkosh
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Posted: 20th May 2008 23:34
Wow lovin the new screen.

Slayer222
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Location: Wherever I feel like
Posted: 21st May 2008 00:56 Edited at: 21st May 2008 00:56
Quote: "@ Hybrid: You could just wait for v2 coming out soon, because, if I remember correctly, there's gonna be water in it as well as ragdoll and the like."
Stop imagining that the so-called "V2" will allow you to make a game like you dream. It'll still be the same old slow and laggy FPSC underneath all the cosmetic stuff.

[img]
[/img] Official Airmod fanboy. Member of the Airlside fan club
Orrion Carn
17
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Location: Sandpoint, Idaho
Posted: 21st May 2008 02:31
Wow! You are doing great with the Hybrid. Keep up the good work!

Hybrid
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Location: In the p-block, group 7.
Posted: 21st May 2008 03:30
thanks, more stuff comming soon

tjaabee
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Location: somewhere
Posted: 22nd May 2008 21:45
This is really nice! Keep it up!

GIMME COKE!
Krowsnest
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Location: Take a guess.....
Posted: 31st May 2008 00:50
I think I just saw your video of the game on youtube? (same name and looks like screens) so if it is awesome work!

one level = game's done!
Hybrid
17
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Location: In the p-block, group 7.
Posted: 3rd Jun 2008 04:53
Here is the crappy trailer I made for it:

http://www.youtube.com/watch?v=v-hG4KxVlhM

Hybrid
17
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Location: In the p-block, group 7.
Posted: 3rd Jun 2008 22:39
OH NOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!

[/flipping out]

I had to reformat me hard drive because I got a serious virus that Norton, Spyware doctor, search and destroy, webroot, ect could not find, even AVAST! My PC would just lock up, and Yes, I checked the RAM since this is the usual cause for locking up PCs. Anyhow, now I will just have to wait for fpsc V2 and redo all of my work. Sorry for the bad lick guys, I thought I had made a backup, but I didn't. Oh well. I quess this will be a project for V2 FPSC.

Aertic
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Location: United Kingdom
Posted: 3rd Jun 2008 22:41
NOO!!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
NOO!!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!NOO!!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!

WHY? WHY??? this was amazing, but it had to be destroyed by: A VIRUS!!!!!

NOO!!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!

Ok thats my crying done and over with.

Hybrid
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Location: In the p-block, group 7.
Posted: 4th Jun 2008 03:13 Edited at: 4th Jun 2008 03:15
WAIT!!!, I have decided to spend two straight hours getting the newer version perfect, and here is the beta version

It is mostly the same, but with more somplex sky lights and scafolging

P.S. thanls for the compliment.

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puppyofkosh
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Posted: 4th Jun 2008 03:18
You're kidding me. Nice work! Just a question, how do you keep the fps at 38 with such a large room?

Zdrok
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Posted: 4th Jun 2008 14:37
Looks nice, but it looks extremely blurry, and it ain't my computer.

Aertic
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Location: United Kingdom
Posted: 4th Jun 2008 14:59
Quote: "NOO!!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!
NOO!!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!NOO!!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!! !!!"

YAY!!! !!! !!! !!! !!! !!! !!! !!!
Quote: "I have decided to spend two straight hours getting the newer version perfect, and here is the beta version"


nice, cant wait, also hopefully that wont be considered as spam,HAHA.

Hybrid
17
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Joined: 21st Nov 2007
Location: In the p-block, group 7.
Posted: 5th Jun 2008 19:20
Well, it might be my PC specs, or mabey, well, I guess that is it then.

INtel QuadCORE EXTREME - 8x3.3GHZ
4 GB DDR2 RAM
nVidia 8800 GTX - as well as some onboard stuff
Razor sound card
ect.

Hybrid
17
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Location: In the p-block, group 7.
Posted: 21st Jun 2008 02:24
The next few posts will be some screens of an elivator shaft which is in the first level. ALL of this was done with Entity Workshop. Anyhow, feel free to post and keep this thread alive. I know that it has been long, but I have been working on this a lot.

Hybrid
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Posted: 21st Jun 2008 02:24
one

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Hybrid
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Posted: 21st Jun 2008 02:24
two

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Hybrid
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Posted: 21st Jun 2008 02:24
three

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Hybrid
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Posted: 21st Jun 2008 02:25
four

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Hybrid
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Posted: 21st Jun 2008 02:25
five

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Hybrid
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Posted: 21st Jun 2008 02:25
six

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Hybrid
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Posted: 21st Jun 2008 02:25
seven

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Hybrid
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Posted: 21st Jun 2008 02:26
eight

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Hybrid
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Posted: 21st Jun 2008 02:26
nine

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Hybrid
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Posted: 21st Jun 2008 02:26
ten

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Hybrid
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Posted: 21st Jun 2008 02:26
this is what the elivator looks like in the editor. The walls were just entities.

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darimc
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Posted: 21st Jun 2008 02:29
WOW, amazing shots. BOTB worthy.



puppyofkosh
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Posted: 21st Jun 2008 17:47
Wow, this looks awesome, keep it up. Any release date yet?

Hybrid
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Posted: 21st Jun 2008 18:06
none so far. I need some ideas for city locations. So far I have the shipyards, mines and sewers, a chorch, a amall shoping center, and most likely an industrial area. Can you guys provide mabey two more ideas of what to include? Thanks again for the complimeants.

tjaabee
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Posted: 24th Jun 2008 17:26
A harbour maybe? Almost no games made with FPSC have ever had any harbour levels. Keep it up, and I'm really sorry about that drive crash of yours.

GIMME COKE!
xsygx
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Location: Hell
Posted: 25th Jun 2008 04:55
I am really enjoying your level design! It looks sexy! All those shadows overlaying flawless details really piques my visual interests. I know that's a purchased set but you've made great use of it.

McCrazy
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Location: Germany
Posted: 26th Jun 2008 22:22
Woooow! The elevator is very cool... Think I use something like that in my game

McCrazy
Gunn3r
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Location: Portland, OR
Posted: 26th Jun 2008 23:16
I have to admit, that shaft looks awesome. Great work, Hybrid.


Gunn3r Games
Hybrid
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Posted: 28th Jun 2008 01:07 Edited at: 28th Jun 2008 01:07
Thanks guys.

Gunn3r
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Posted: 28th Jun 2008 06:33
I also like that new sig. Great job on it.


Gunn3r Games
Aaagreen
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Posted: 28th Jun 2008 10:47
Those new screens are.... Half Life 1.75 worthy.

The Simon Cowell of TGC.
Hybrid
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Posted: 28th Jun 2008 17:17
Yours in very nice as well.

Unfortunately, my progress is delayed because of Higgins Cave Pack. My PC Craashed and I lost the models. Now I need m\him to resend them to me.

I will keep working on good levels.

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