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3 Dimensional Chat / Blender tutorials, with DBPro in mind

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DrEnzyme
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Posted: 16th Apr 2008 07:34 Edited at: 14th Jan 2009 03:22
Sorry guys, my website's been hacked. Until the problem is rectified, I can't make any more blender tutorials

DrEnzyme
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Posted: 16th Apr 2008 07:36 Edited at: 16th Apr 2008 07:36
Sorry about the double post. Trying to get mailback enabled

Anthrax Beta
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Posted: 17th Apr 2008 11:27
I wanna register, but I don't have friends in my neighborhood who are interested in 3d, I'll register... And I'll try to see If I can add some of my friends to the list... ^_^

My current Projects: Siege: Modern Ops, (FPSC)(2)Twilight Mountains (Starcraft: Broodwar Map),Revitalize (3d Movie[still working on the script])
That's all for now
DrEnzyme
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Posted: 18th Apr 2008 02:00
That's fine. If you register a profile, I'll send out a mass email when I'm ready to start making new tutorials. That way you can check back here or at my website for the next tutorial.

Oh, and as of this post, there are 3 people that want to learn Blender

Gunslinger
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Posted: 19th Apr 2008 13:43
*register*

pls do it
Penfold
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Posted: 19th Apr 2008 23:27
I've registered on your site and I'll def. read your tutorials.

'Ooh 'eck chief'...'crumbs'
DrEnzyme
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Posted: 20th Apr 2008 01:25
Cool and cool

@Penfold: You didn't activate your account. Don't worry, I did it for you...

We used to have a teacher at my old school that we nicknamed Penfold, because he looked exactly like him. Hehehe... Penfold. Good times, good times.

Oh, and just as a heads up, I still haven't completely figured out animation in Blender. I'm currently working on a checklist of things that effect animation. That isn't to say I haven't successfully exported an animated object before (I've exported several), it's just very tricky. Everything you do has an effect on the final product and it is very high level stuff. You have to know about weights, bones, vertex groups, IPO keys. Heaps of stuff. It took me about an hour last night to get something I wanted to export, to export properly.

But don't worry, you have a lot to learn before then.

As of this post, there are 5 people wanting to learn Blender.

Maxmax123
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Posted: 20th Apr 2008 05:13
I just need help with 1 thing

Ive managed to get animations to work but not correctly

instead of moving in the desired way it will just morph from the starting appearence to the end reguardless of the intended animation also..

baking the animations makes it not work
locrotscale keys dont seem to help
what is a "root" bone?
and about everything else i try ether results in crashing or no effect
DrEnzyme
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Posted: 20th Apr 2008 05:35
Good grief, where to start.

1) Check that-

Wait, that's not going to work. I could write a huge wall of words on what might be going wrong, but that might not help. Your best bet is to send me the blend file so I can sort of see what's going wrong. In that case you should send me the UV map as well. Trust me, there could be as many, if not more then 30 different things that aren't right. Animation is a tricky process.

One thing that does come to mind is Blender's complete lack of competence. For some reason, Blender only exports one animated mesh per session. Thereafter you have to close down the program, delete the old model and restart the program before you can export another animated model. I don't know why, but anything less will cause Dark Basic to crash.

The root bone is a bone created during the export process. As far as I know, it doesn't serve a purpose. However, I haven't played around with it so I can't help you there.

Maxmax123
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Posted: 21st Apr 2008 18:46
Ok you can get my model.
Thank you helping me.
Just to avoid confusion you need to know that I put a version # on all my models in case there are problems and I need to go back to an early version

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DrEnzyme
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Posted: 22nd Apr 2008 01:09 Edited at: 22nd Apr 2008 01:15
Things that will help:

OK, just at a quick glance I can tell what the MAJOR problem is. You have too many UV maps on your object. 1 UV map per object is the best way to go. Anything more will crash DBP. As far as I know, there's no easy way to get rid of UV maps after you've loaded them. But I'm probably wrong on that. Search for some more help or re-make the object. Remember, if your object doesn't export without animation, it's probably the multiple UV maps.

Erm, as well as that, you should be using LOC ROT SCALE keys at all crucial points instead of just rot keys. Inserting them on the starting frame for all bones might help. I noticed last night that LOC keys don't work without the other two keys. Really wierd. Even if you don't use L or S, put them in anyway.

Things that might help:

Splitting the mesh up into separate objects. One for the head, one for the neck, one for hands, one for arms and so forth. As well as this, splitting the bones might help as well.

You should probably only have one bone for each part of your object. I noticed that you have two or three useless bones on your object that only use 1 vertex. I would get rid of those in favour of duplicate bones positioned away from the parent.

Delete the camera.

Oh, and remember to swap yz when you export. The only other setting you should have to change is the Anim button. If your mesh doesn't export the right way up under those settings, something is still wrong.

I think Blender exports differently when you're in pose mode. Not sure. To be safe, exit pose mode before you export.

Basically, try to get the thing to export without crashing first. Remember, you can only export one mesh per session. At that point, I might be able to figure out what the other major problem is from a new Blend file.

OH, and just to clarify: This isn't an animation help thread. They already have that at the top of the page. When the time comes, I'll make a tutorial to cover animation in depth. At the moment, this thread is just to see how many people would like to learn Blender.

greenlig
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Posted: 22nd Apr 2008 01:18
Just a little insert - duplicate bones positions away from their parent can have funny results for beginners...needs to be used carefully.

Greenlig

Blender3D - GIMP - WINXP - DBPro
DrEnzyme
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Posted: 22nd Apr 2008 01:32
That's true. Thanks Greenlig. Maybe you can add something to what I've said up there? Anything I've missed? As I said, I'm still not 100% sure what effects animation. I'm getting pretty good at it and I can generally have a model up and running within an hour; but I still encounter problems that [should] have be preventable.

Although I can fix them, I want to learn how to prevent those problems.

Strange, I find it easier to use duplicate bones. You just have to remember to go into edit mode, select the bone and tell it who it's parent is (through copious amounts of brain-washing)

But, as I said, I'll leave all that for a tutorial. After I teach people how I blenderise my way, it should be relatively easy for people to pick up my way of animation.

Buck1000
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Posted: 22nd Apr 2008 02:05
Registered
DrEnzyme
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Posted: 22nd Apr 2008 03:59
Cool!

That's six people.

DrEnzyme
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Posted: 27th Apr 2008 04:46
There's still not enough people registering. I need at least four more users before I make another Blender tutorial.

DrEnzyme
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Posted: 27th Apr 2008 12:57
Oh, and need I remind everyone that Blender isn't just for DBP. Eventually you'll be able to make things like this:


this:



and this:



BMacZero
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Posted: 28th Apr 2008 00:34
I would love to see this tutorial! Very generous of you, Dr Enzyme.

And I think if you mentioned this on the DBPro board you would be overloaded with interested users, this board just doesn't get much traffic.

Unterseeboot - Has you played it?
Los Mineros are on leave...
DrEnzyme
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Posted: 28th Apr 2008 01:26
Ah. That's a good idea. I'll create another thread linking to this one. I think that this thread should go here, but the tutorials I make a specifically designed for DBPro... So it could go in either place.

BTW, I didn't actually make these renders, they were made by someone else. I just copied them from the Blender website.

These are some of my renders. I made them while I was playing around with sculpt mode:







hackinc 2000
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Posted: 28th Apr 2008 03:32
For Now On I'm going to tell you MASTER!

DrEnzyme
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Posted: 28th Apr 2008 10:50
Excellent. 1 more user and we're in buzzy-nizzms.

Thebeely
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Posted: 28th Apr 2008 10:57
I've just registered...
DrEnzyme
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Posted: 29th Apr 2008 01:26
OK. That means I have to get cracking and start making a tutorial. I'll think about it all tonight and get on to it soon.

DrEnzyme
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Posted: 30th Apr 2008 02:35
11 people now. I've got an assignment to do but I'll probably write the tutorial this weekend.

DrEnzyme
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Posted: 2nd May 2008 13:18 Edited at: 2nd May 2008 13:25
So, I finally got a moment to myself and I decided to use it to make tutorial number two for you guys.

Please appreciate the fact that it's taken me over 3 hours to write this tutorial, and that I'm trying to do everyone on these forums a service. As such, I really hope that you actually follow these tutorials, instead of just reading one or two, or skipping parts of the tutorials.

The link is here.


Happy blendering!

I'm going to sleep now.

DrEnzyme
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Posted: 9th May 2008 11:34
OK, Blender tutorial 3 is out now. Have fun and keep Blendering!

Alucard94
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Posted: 9th May 2008 14:45
Looking forward to the advanced ones

DrEnzyme
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Posted: 10th May 2008 00:08
Yeah, they're coming . You're just going to have to be patient...

I think I might do a materials tutorial next week... Yeah.

DrEnzyme
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Posted: 18th May 2008 10:28
Sorry guys, no tutorial this week. I've caught a cold , and I can't concentrate to save myself. I tried preparing a tutorial, but I couldn't get my head around it...

I'll try again next week.

Meanwhile, is there anything that you want to learn about specifically? Low level stuff, not high level stuff.

Any other suggestions?

DrEnzyme
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Posted: 22nd May 2008 01:04
Blender tutorials have been postponed until after the 30th of May, we've been given an assignment at school, which seems really simple, but in actual fact is really difficult.

We have to make Blackjack.

This wouldn't be so bad if we knew a bit more about C++, but we've only been learning the language for a few weeks, and now we have to make this entire game in 10 days, from pre production through to post production.

So, that's what's happening. Blender tutorials aren't cancelled, they're just postponed.

Peter H
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Posted: 29th May 2008 16:16
Just want you to know that i would be happy to see you continue these.

One man, one lawnmower, plenty of angry groundhogs.
DrEnzyme
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Posted: 30th May 2008 01:32
Quote: "Just want you to know that i would be happy to see you continue these."


It's good to know that someone cares

Well, I did say postponed until the 30th, and it's the 30th today (here anyway - I'm a time traveller), so I guess I have to make another one. This one will focus on rendering, and as such, will lead nicely onto the tutorial about materials and textures (for next week).

I'm finding it difficult to gauge whether my tutorials are effective or not. There hasn't been much feedback. I'd really appreciate it if people left comments here or emailed me with any feedback. Otherwise, I'm just going to keep doing what I'm doing and assume that people are fine with it.

DrEnzyme
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Posted: 31st May 2008 14:09
BT4 is out now. As always, the link is at the top of the page, or you can jump straight to my website.

I still haven't had a lot of feedback. I'm not sure whether I'm doing a good job or not. I know people are looking at the tutorials, at least briefly, so it would be nice to get some more comments

Gunslinger
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Posted: 31st May 2008 15:20
Very good job!
For Game Models i worked with Milkshape 3D, but i've started with Blender with your tutorials.
Keep on it!
Deathead
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Posted: 31st May 2008 16:34 Edited at: 31st May 2008 23:44
REMOVED By Deathead. But look how awesome my sword is.



We are the cost of a world gone wrong.

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James H
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Posted: 31st May 2008 16:45
Read them, seem pretty good to me, keep it up. Haven`t had chance to try them though, far to busy at the moment, though I have everything I needed to know so far already.
Deathead
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Posted: 31st May 2008 16:50 Edited at: 31st May 2008 16:52
Quote: "Read them, seem pretty good to me, keep it up. Haven`t had chance to try them though, far to busy at the moment, though I have everything I needed to know so far already. "

I'm already a hardcore Blender user? These tutorials are very basic, a bit to basic, as he said in his first post. I made my sword model in 2 minutes. Where is sword is flat. Of-which people will say its a cardboard cutout. If you want I will make a quick Sword Tutorial, on this board, just to show how easy it is without the need of using a vertice as a starting point.


We are the cost of a world gone wrong.
dan958
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Posted: 31st May 2008 19:41
DrEnzyme: This is my first time using blender, ive been doing some things in wings3d but because you cannot animate i wanted to move to blender, but when i started i couldnt do anything, but after i read your first tutorial i actually know how to select things and all the things you explained, i am reading the 2nd tutorial now, hopefully i learn lots of things from all of them, they are great.
The only thing im concerned with, is that you said to put it into front view by pressing number 1 on num pad, for a front view, and at the pic of the monkey the monkey is looking at you, when i press num 1 its looking from underneath so i see the bottom of Suzanne's head, to get the front view like in the picture i have to press num 7

thanks

Your signature has been erased by a mod because the mods have nothing better to do and get bored very easy.
James H
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Posted: 31st May 2008 19:49 Edited at: 31st May 2008 23:55
Haha, perhaps I should have typed "I`ve read them" instead of "Read them". In no way was I commenting on your post - I agree it is basic. Too basic? Not sure myself - that depends on how DrEnzyme is structuring the tutorials.
Quote: "I'm already a hardcore Blender user?"
not hardcore but more I`ve stuck with it so far according to my needs.

Edit:
Just realised you might be talking about yourself in regards to what I just quoted!
dan958
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Posted: 31st May 2008 20:34
his tutorials may be basic if you already no how to do all the tings he's explaining, but i dont no how to use it, so his tutorials are very helpful

Your signature has been erased by a mod because the mods have nothing better to do and get bored very easy.
Deathead
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Posted: 31st May 2008 23:36 Edited at: 31st May 2008 23:44
[edit]


We are the cost of a world gone wrong.
DrEnzyme
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Posted: 1st Jun 2008 01:45
Wow, all this overnight.

As I originally stated
, I'm starting with the very very basics. These tutorials are designed for your average coder, who has never used a 3d modelling program in their life. As such, if I charged into the complicated stuff, heaps of people would get left behind. (maybe I should put this in the first post?).

That said, now that I've given people a semi-solid grounding in the basics of Blender, I'm probably going to pick up the pace a little bit. Next week will cover materials and textures, but after that I think I'll move onto game art specifics. Namely, animation, unwrapping, exporting etc.

Those tutorials do have their purpose though. If I can get people thinking like myself, it will be a lot easier to explain how to export to DBPro, which is a VERY advanced and error-prone method.

So, if you're advanced, bare with me. If you're a beginner, keep following the tutorials.

Quote: "The only thing im concerned with, is that you said to put it into front view by pressing number 1 on num pad, for a front view, and at the pic of the monkey the monkey is looking at you, when i press num 1 its looking from underneath so i see the bottom of Suzanne's head, to get the front view like in the picture i have to press num 7"


It all depends on what view you create Suzanne in. If you created her in Top view, she will face towards you in top view. If you created her in front view, she will face towards you in front view. By default, a mesh will orient itself in relation to the angle that you're looking at it from (I think that made sense).

Quote: "If you want I will make a quick Sword Tutorial, on this board, just to show how easy it is without the need of using a vertice as a starting point.
"

You can do that if you wish. The purpose of that tutorial wasn't to create a sword though (trust me, I could've created a far better sword tutorial). It was to teach people how to manipulate vertices, use extrusion, duplicate vertices and so on. The sword was just a bonus

Deathead
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Posted: 1st Jun 2008 02:12
Quote: "It all depends on what view you create Suzanne in. If you created her in Top view, she will face towards you in top view. If you created her in front view, she will face towards you in front view. By default, a mesh will orient itself in relation to the angle that you're looking at it from (I think that made sense)."

Not with the new Blender. Its been redone so it always faces up. Its a nuisance. As the new update is designed for Animators.


We are the cost of a world gone wrong.
DrEnzyme
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Posted: 1st Jun 2008 02:30 Edited at: 1st Jun 2008 02:42
Quote: "Not with the new Blender. Its been redone so it always faces up. Its a nuisance. As the new update is designed for Animators."


Wow, that's a pain. Looks like I'm going to have to upgrade (again).
And I was just getting used to 2.45

Ooo. I'm downloading Big Buck Bunny now. It looks pretty cool. Head over to the blender 3d website to have a look. This should give some people a better idea as to the power of Blender.


EDIT:
Wow, B 2.46 looks fantastic. Fur combing!? Glossy reflections!? More improvements to the UV map system!? I sees what I like and I likes what I see.

Deathead
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Posted: 1st Jun 2008 03:19 Edited at: 1st Jun 2008 03:21
Yeah, 2.46 is a great tool. Just need to get used to it. Oh and Uv is now in edit mode. So you can edit your mesh whilst editing you uv.
Edit: Hey DrEnzyme we should make tutorials together.lol
Double Edit: The Game engine has been improved as well! You can add Sepia effects. Now that is awesome.


We are the cost of a world gone wrong.
DrEnzyme
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Posted: 1st Jun 2008 03:41
Quote: "Oh and Uv is now in edit mode. So you can edit your mesh whilst editing you uv"


I was looking at that. It looks awesome.

Quote: "Hey DrEnzyme we should make tutorials together.lol"


That's an idea. With our combined Blender knowledge, we could rule the-

...

3d chat forums?

But the tutorials would probably have to be posted on my website (unless you have a problem with that). Pretty much the whole point of me doing this (apart from the luvy-duvy feeling I get from helping people) is to get a small community together...

So I feel special...

Thought I'd get that out there...

Have you got any samples I can check out? I take it you already know how to export animated models out of Blender and into DBP?

I also had another idea. Maybe run a basic tutorial series along side an advanced tutorial series. That way everyone wins. I wouldn't be able to do that by myself though. I'm a very busy person at the moment. C++ and all that.

Deathead
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Posted: 1st Jun 2008 03:45
Quote: "Have you got any samples I can check out? I take it you already know how to export animated models out of Blender and into DBP?"

Samples as models? Or Tutorials? Well I have a Blender Guide to Animation. And I'm going to edit it with a how to successfully import it into dbpro. Oh and yeah I do know how to import animated models out of blender into DBP.


We are the cost of a world gone wrong.
DrEnzyme
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Posted: 1st Jun 2008 04:21
Samples as in models and/or tutorials.

You could be (and probably are) a fantastic artist, but I'd like to check out your writing style too, as it's obviously an important part of writing tutorials.

Quote: "Oh and yeah I do know how to import animated models out of blender into DBP."


Just checking. It wouldn't even be an idea worth discussing if you couldn't do that lol
You might even be able to explain it better than me, given that I'm a jack of many trades, master of... A few...

So, if you and I were to team up and write tutorials (an idea that's slowly growing on me), would you prefer to write advanced tutorials or noobish tutorials? Would you be ok with posting them on my website? Do you have the time to post a tutorial every week/2 weeks?...

This is probably worth discussing over an IM.

Deathead
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Posted: 1st Jun 2008 04:28
I added you on MSN.


We are the cost of a world gone wrong.
DrEnzyme
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Posted: 1st Jun 2008 04:35 Edited at: 1st Jun 2008 04:51
Edit: NVM I got it working

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