Wohoo thanks pastesprite was what I needed. Here is the code I made up if anyone wants to use it. blends 2 textures together
Now whats this about needing a bitmap to image converter? And youre saying ill need to use memblocks because get image wont get images bigger than the screen? hmm sounds complex.
Btw - My plan for this little program is this...
Create a matrix (using my matedit like matrix editor) using regular, non blended textures. Apon saving the matrix, take the image file with all the tile textures, and add to it blended textures. Then run a program that looks for adjacent textures, and applys the new blended textures where its appropriate.
The only thing im worried about now is you said ill have trouble using the get image command to get the final matrix texture (im sure with the new blended textures it will be larger than the screen).