Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / My 1st model(s).

Author
Message
GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 24th May 2008 17:53
ok everyone, I have dloaded alot of models off tgc and injoyed them alot. I resontly got milkshape and started modeling, mainly becuse I need to pay all you modelers back. This thread will be for my (not so great but still) models.

please tell me what you think.

computer


puppyofkosh
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location:
Posted: 24th May 2008 17:54
The texture needs work, but great for a start!

GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 24th May 2008 17:56
Ya I didnt spend to much time on the texture. Just wonted to see how it worked, ill work on the texture now.

GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 24th May 2008 19:11 Edited at: 24th May 2008 19:56
ok here is the computer with a better texture. Im using gimp if anyone cares.



sorry it tock so long, had to fix a small glich.


EDIT: when I figer out how to make this fpsc ready, or even a working .x file, it will be free.

Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 24th May 2008 20:02
Download Wethams Entity maker. Its a good program its in keiths C's Tool list thread...


We are the cost of a world gone wrong.
GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 24th May 2008 20:05
thanks Deathead Ill try it out. Is the texture better or does it still need some work?

Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 24th May 2008 20:32
The stand is stretchy but I may need a FPSC Screenshot to fully deside.


We are the cost of a world gone wrong.
GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 24th May 2008 20:35
ok, when you said Wethams Entity maker. did you mean entity workshop? Or is that somthing els. I tryed the entity workshop thing but when I serched for the file it wosnt there?

Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 24th May 2008 20:36
Entity Workshop yes.


We are the cost of a world gone wrong.
GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 24th May 2008 20:39
wy cant I find the file? Em I saving it rong? I just put it in the fpsc entity bank and save it as computer model.

Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 24th May 2008 20:48
Oh.. You load up entity workshop load up you model in there and apply texture and export it and it will save it and make it fpsc ready.


We are the cost of a world gone wrong.
GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 24th May 2008 20:56
ok i have the model in etity workshop, hwo do i aplly all the textures i have on it in milkshape?

Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 24th May 2008 21:03
Click on paint roller and load up your texture.


We are the cost of a world gone wrong.
GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 24th May 2008 21:07
but there is more then one, theres like 4 or 5. on for each diffrent peace.

Cyborg ART
17
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 24th May 2008 21:16
You need to have all parts gathered on one texture, otherwise it wont work.

GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 24th May 2008 21:28
how do i do that? or do i need to redo the texture?

Aertic
17
Years of Service
User Offline
Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 24th May 2008 21:30
You need to "UV" map it, you cant have a few textures, they dont work.

GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 24th May 2008 21:35
ok ill see what I can do
thnx all for the help

GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 24th May 2008 21:42 Edited at: 24th May 2008 21:46
ok, I just made this gravestone model in like 3 sec's and exported it and put it in entitymaker. Next I painted on a texture and clicked save, it went through some stuff but when I click eather box colison or polycolision. it crashes!? does anyone no whats up?


EDIT: here is a pic of the gravestone:


GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 24th May 2008 23:02 Edited at: 25th May 2008 01:12
Ok the error that comes up every time i try and make somthing fpsc ready says: Runtime error 500- unkown image error at line 659.


does anyone have any idea what this means?


EDIT: ok guys I think its a problum with the entitysworkshop thing becuse I cant even get the models that they have already made in there to go. the same error comes up. Ill post agin when problum is solved (or when I find a new one )

GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 25th May 2008 01:22
YES! YES! YES! I DID IT!!! ok every I finaly fixed it all up here is my 1st ever fpsc ready model, a grave stone. (very simple becuse it was just made as a text) you can use it any way you wont.

pic:

Attachments

Login to view attachments
Cyborg ART
17
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 25th May 2008 01:24
Do not use spaces in your mode or texture name, for example "large train.dd", instead: "large_train.dds" Do you get it? I think that shall do it.

GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 25th May 2008 01:26
if anyone needs any models made (that are very simple) Ill do it for you.

Andrew121
16
Years of Service
User Offline
Joined: 24th Apr 2008
Location:
Posted: 25th May 2008 01:29
Awesome dude!
puppyofkosh
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location:
Posted: 25th May 2008 01:44
Looks awesome for a beginner!
The texture stretches a bit though...and its hard to tell what it made of, if you want to see another grave texture, look at mine in M&M...still really good though.

GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 25th May 2008 01:55
thax guys, Im going to start work on another model right now, humm what to make?

GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 25th May 2008 02:18
here is my second every fpsc ready model! a scifi mashen.

pic:

fell free to use anyway you wont.

Attachments

Login to view attachments
GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 25th May 2008 02:35
last one for today.

those things you see in the horror moive liek frankensin and stuff, thats what this is suppost to be.

pic

Attachments

Login to view attachments
Aertic
17
Years of Service
User Offline
Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 25th May 2008 02:37
Nice, amybe use you're own texture though...

GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 25th May 2008 02:59
Ok, Ill make one with my own texture tommoro.

heltor
17
Years of Service
User Offline
Joined: 3rd Oct 2007
Location: cyberspace
Posted: 25th May 2008 03:03
its called a van de graph generator looks good though
GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 25th May 2008 03:23
Ahh, ok thx. Oh and sorry agin heltor for the hole thing on the other thread.


Right now im working on a big steampunk mashen model, It will have my own texture.

image (btw this is a w.i.p still alot to do on it):


heltor
17
Years of Service
User Offline
Joined: 3rd Oct 2007
Location: cyberspace
Posted: 25th May 2008 03:29
no big deal if you would have gave credit me credit for the models I would have let it go. just bad judgement on both our parts. your models look good. keep up the good work.
GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 25th May 2008 03:36
thank you. Ill work on the mashen more tommoro, hopfully I can finish it in the morning.

Daniel wright 2311
User Banned
Posted: 25th May 2008 05:13
i can see you are moding, great work for your first try.i think it look really good but the texture is a little off but textures are the hardest part in the whole prosess.

Dsw
GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 25th May 2008 15:15 Edited at: 25th May 2008 15:20
thank you Daniel. Ok everyone here is a really good one! a big old mashen model.

pic(in milkshape:


pic (ingame):

the texture didnt turn out so great so Ill work on that now. If anyone has any ideas for models or has a good texture for this thing I would love them both.

Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 25th May 2008 15:23
Looks great! You are quick learner. I hope to see many more great models from you! If you need help texturing just email me I will be glad to help.


We are the cost of a world gone wrong.
GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 25th May 2008 15:59
thank you death head, expect to get a few emails soon.

Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 25th May 2008 16:13
GP: Do you have MSN? Then I can talk to you over msn. Then email.


We are the cost of a world gone wrong.
GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 25th May 2008 16:27 Edited at: 25th May 2008 16:30
Ya ill send you my account name.

sent. Mashen retexture is almost done, ill post it in a sec.

Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 25th May 2008 16:31
GP is it hotmail.co.uk or .com? OR is it your yahoo email.


We are the cost of a world gone wrong.
GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 25th May 2008 16:35
ok for some reson serton parts of it dont show up?



I think its the texture. Deathhead is making me a texture though so.

puppyofkosh
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location:
Posted: 25th May 2008 17:24
No, the faces are in different directions, I think.

Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 25th May 2008 19:22
IT could be because of black on the texture.


We are the cost of a world gone wrong.
GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 25th May 2008 20:36
Its becuse of the texture, thanks to deathhead though It will be a good texture by tommoro.

Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 25th May 2008 23:59
hey GP I'm doing a complete redo of the model. It will be the same but low-poly the original was quite high.


We are the cost of a world gone wrong.
GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 26th May 2008 15:08
ok, thanks deathhead. Well I just made a steampunk mashen model and I think it turned out pretty good. (It doesnt have a texture yet)

screen:

puppyofkosh
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location:
Posted: 26th May 2008 16:03
Wow, I like it. What's the poly count?

GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 26th May 2008 17:03
umm, how do I polly count? sorry.

GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 26th May 2008 17:13 Edited at: 26th May 2008 17:14
Well if somone could tell me how to pollycount that would be great, anyways here is the finished steampunk mashen model ingame. This is the 1st model I every UV mapped.

screen:


Login to post a reply

Server time is: 2024-11-27 13:37:53
Your offset time is: 2024-11-27 13:37:53