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3 Dimensional Chat / Some models I've made...

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Zius
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Joined: 9th Jul 2003
Location: Sweden
Posted: 9th Jul 2003 20:06
Heh, these are made in 3ds Max4 and milkshape...

Alienface and Lizardface(Just differente textures)

[img][http://www.m3dgallery.com/peter/front2.jpg[/img]








Zius
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Joined: 9th Jul 2003
Location: Sweden
Posted: 9th Jul 2003 20:07
John H
Retired Moderator
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 9th Jul 2003 20:24
Ooo nice job The only thing I notice is that you may need to do some vertex snapping + welding on the second alien to get rid of that seam. How many polies are those aliens anyways? Nice gun - I use milkshape as well

Keep it up!

RPGamer

Current Project: Eternal Destiny
Questions? Comments? Suggestions? Go to the Eternal Destiny Forum!
Zius
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Posted: 9th Jul 2003 20:47
You don't want to now...Ummm let's see..*thinking* about 6000 I think and about the other. I know about that. I used a lowpoly model of it and imported it to milkshape(before I ever learned how to mapped textures in 3dsmax) and mapped it. And clumsy me forgot to snap and weld.
Zius
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Posted: 9th Jul 2003 20:55 Edited at: 9th Jul 2003 20:55
And now I'm trying to learn LW. BTW, do u know where I can get my hands on a Converter-program. I need a program like that so I can make the models I've made to .X format.
lcfcfan
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Location: North East, UK
Posted: 10th Jul 2003 00:40
Nice models but if you have milkshape then you don't need a converter cos it already exports .x

Zius
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Location: Sweden
Posted: 10th Jul 2003 01:08
True, but I'm used to model in 3ds max4 and the models I make can sometimes be to heavy for milkshape, that's why I want a converter.
If you notice I wrote that the model was made with 6000 polys. That would be about three times the vertics, about 18000 vertics. Milkshape can only handle 10000 vertics. The other head is made with out meshsmoothing and that's the head I used when I mapped it.
lcfcfan
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Location: North East, UK
Posted: 10th Jul 2003 01:15 Edited at: 10th Jul 2003 01:16
i use the 3ds max panda exporter here is the link!

http://www.pandasoft.demon.co.uk/directxmax4.htm

lcfcfan
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Posted: 10th Jul 2003 01:16
also can i ask how many polys your gun is?

Zius
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Location: Sweden
Posted: 10th Jul 2003 01:35
Ummm...That I don't remeber, maybe around 400-600 maybe...Maybe not. Don't remeber. I have it somewhere on another website as a freebie. But I and onther guy is planing for a rgp-game and we are bouncing around with ideas for story right now and some sketches for characters and monsters. One of the characters gonna be a gunner. Two others gonna be swordman. One bow-character. Magic is very rare. And so forth. We or maybe shall I say I was thinking of a title like The Sundering or something, but then it sounds like it would be the last part of a series of games.

Still working with the characters yet. We are in lack of programmers and I'm still a newbie at that.*sigh*
Zius
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Posted: 10th Jul 2003 01:37
And thnx for the link.
lcfcfan
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Location: North East, UK
Posted: 10th Jul 2003 02:01
don't worry about it i'm a programming newbie too it can be damn hard to pick up!

Zius
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Posted: 10th Jul 2003 02:08
Heh, yep. I'm trying to figure out how I should program a battlesystem for an rpg-game and so forth. The original idea was for 2d, but then I got my hands on the trial-version of DB and I changed my mind about 2d-rpg.

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