Well, I tried to test the difference in FPS between
appear1.fpi and
appearnofloorlogic.fpi but I ran into a problem.
I made a quick level with 12 small rooms connected by halls and placed 12 characters with uzi's. I then roamed around the level as long as I could before dying to see if there was a measurable difference in FPS between the two scripts. I also gave them the
chase.fpi script to make sure they would be doing something that required collision checking.
Even though the characters were set to always active, no more than two would attack me when they were using the
appearnofloorlogic.fpi script. Even if I killed those two, the rest just stood around and would not attack. Game over.
When using the
appear1.fpi script, most of the characters attacked and chased me immediately and continuously. In fact, I could not make it back around to see if any who were not active would become active. Of course my FPS suffered terribly but the characters responded well.
I tried this 3 times with the same results. Any thoughts?
Best.