Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Work In Progress / The hardcore zombie project

Author
Message
lukex10
17
Years of Service
User Offline
Joined: 31st Mar 2008
Location: on your new computer.
Posted: 19th Jul 2008 23:07
This is the best game i've evr seen made by fpsc.no offence to other people.now thats a whole lot of inspiration for my game.

New pc for chrismas, Nvidia 9800gtx ,ADM phenom 6.3ghz, 4gb ram ,250 gb hard drive.windows vista home premium.
4125
17
Years of Service
User Offline
Joined: 3rd Feb 2008
Location: Bronx, New York
Posted: 19th Jul 2008 23:17
So when this may come out? Who do I get to kill? The Screens looks crazy!!

Quote: "Hardcore"


It seems where thinking the same thing only my game is REE:"Extreme". Still involves zombies and is still

Quote: "nasty"
Ehetyz
18
Years of Service
User Offline
Joined: 26th Feb 2007
Location: The house by the cemetery
Posted: 20th Jul 2008 22:56
There should be a demo out within a few weeks. It would be sooner, but I've begun shooting a new feature film, which takes up most of my time right now.



-Astek Games Developer-
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 20th Jul 2008 22:58
Sweet! What is it?

Skcorps
16
Years of Service
User Offline
Joined: 20th Jul 2008
Location: In front of my computer, obviously.
Posted: 21st Jul 2008 00:18
Very nice!

How'd you figure out how to calculate headshots?
Yoad Fototototo
18
Years of Service
User Offline
Joined: 2nd Sep 2006
Location: I like your shirt.
Posted: 21st Jul 2008 01:31
This sounds like a great idea however...
Seeing your screenshots worries me. You have no hud, making the headshot very difficult to pull off, and it is very dark. One succesful attack by a zombie results in your death. Think about wandering through a nearly pitch black room with no targeting reticule and having a zed jump you. It will be difficult to succesfully get the headshot off, especially in dark, cramped quarters. I've never played the game, so I wouldn't know how it's gonna work.
My suggestions:
1: Make the earlier levels daylight. It can't stay night forever. Keep it mostly light and then throw a tunnel or nighttime level in to throw the player off.
2: Keep the no hud thing, I like that
3: To enhance the horror, now that it's light out, give the player absolutely no instructions. All the player needs to know is the storyline, and maybe that a bite will kill. Let them figure out the rest themselves.
4: Use the environment. Throw objects at their heads, barricades, etc.
5: Instead of instant death, give the player a health bar he cannot see. If possible, although this may be tricky, give the zeds a script similar to rolfy's poison spiders. The outbreak could be caused by a bacteria or parasite, thus allowing you to save yourself by finding antibiotics in a medkit or alcohol.
These are just suggestions, and like I said I probably don't know what I'm talking about. I really hope this game turns out well. Good luck on it.
-yoad

Avoid eye contact...
...if no eyes, avoid all contact.
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 21st Jul 2008 10:03
@Yoad Fotototo

That's the whole point of this game! It's meant to be intense! I mean, I dunno about you, but if I found a gun in real life, a small cross wouldn't magically appear on my vision to tell me where I'm aiming.......

Ertlov
18
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 21st Jul 2008 11:56
"This is madness!"

"This is SPARTA!!!"



I Love the project the way it is. just keep the loading times low, as you`ll load often a new game

Come to where the madness is:
http://www.homegrowngames.at
Yoad Fototototo
18
Years of Service
User Offline
Joined: 2nd Sep 2006
Location: I like your shirt.
Posted: 21st Jul 2008 21:18
I never said anything about adding a crosshair. In fact, I suggested that he keep the no crosshair idea. And I would be very sad if this project turned out to not be intense. Intensity is something today's games lack, but there's a fine line between intensity and brutal difficulty.
-yoad

Avoid eye contact...
...if no eyes, avoid all contact.
Gunn3r
18
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 21st Jul 2008 22:17
Either one would be fine for me in an FPSC game.


Gunn3r Games
Dar13
17
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 22nd Jul 2008 19:57
yeah it would be a definite change(i'm so taking this idea)

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Pus In Boots
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 22nd Jul 2008 20:23
Quote: "
That's the whole point of this game! It's meant to be intense! I mean, I dunno about you, but if I found a gun in real life, a small cross wouldn't magically appear on my vision to tell me where I'm aiming.......
"


Look. Get airmod, buy EAI's airmod-compatible weapons from the store (D. Eagle and Shotgun, maybe more) and make the player look down the gun to line up the headshots. Instead of blind luck and blu-tacking the screen. Simple.

I troll because I care.
Indicium
16
Years of Service
User Offline
Joined: 26th May 2008
Location:
Posted: 22nd Jul 2008 22:50
Are you using your own models aswell because they look great!
Minimovies Inc
17
Years of Service
User Offline
Joined: 22nd Feb 2008
Location: Reeedwwwaaallll!!!
Posted: 23rd Jul 2008 00:20
OH MY GOD!!!
This game has the best lighting effects I have ever seen out a FPSC game! It just shows what you can do to set the game's mood. Although, there is a lot of yellow lighting so that everything looks a bit too similar. I suggest having alternative lighting coming from different objects. Blue-white from car headlights, from computer monitors, etc. It'd be great if someone were to perfect the Torchlight script. But that would steal Doom 3 and 4's intuitive flashlight or gun idea...
I know you're limited on models, but I'd love to see zombie animals in it! Wouldn't it be cool if a zombie pet hamster jumped on your face and started nibling at you eyes?

Anyways

A starting Games Designer. Need levels, characters and anything drawn and designed? Let me know...
Mazz426
17
Years of Service
User Offline
Joined: 4th Feb 2008
Location: Edinburgh
Posted: 23rd Jul 2008 04:42
if we`re talking pets then i always thought a zombie tortoise would be funny because it would reinvent the slow zombie genre lol

gamer for life
Ehetyz
18
Years of Service
User Offline
Joined: 26th Feb 2007
Location: The house by the cemetery
Posted: 23rd Jul 2008 16:10
Wow, there's been some buzz while I've been away Thanks for the comments.

Regarding Yoad Fototototo's suggestions; My answer is no. The game will stay true to the original idea. If I tone down or soften it, it'll end up being just another generic FPSC zombie game... And that's really not what I'm aiming for.
I mean, it's not like it's going to be published by EA or anything, so being non-commercial gives me a certain creative freedom, and that includes the freedom to not compromise.

@Ertlov;
I've acknowledged that... I'm trying to keep the load times as short as possible, by limiting the size of the levels, entity amounts etc. I'm going to have to find a good balance on the lightmap quality, because that seems to be a major loadtime killer.

@Mad nightmare;
No, all the models are from forums or Model packs (except for one kickass TV model by Duplex), I'm doing a lot of retextures, though.

@Minimovies;
There will be variations in lighting. The yellowish tint throughout the game is meant to give it a consistent look and feel. And it also helps in making things look rusty and crappy



-Astek Games Developer-
Yoad Fototototo
18
Years of Service
User Offline
Joined: 2nd Sep 2006
Location: I like your shirt.
Posted: 23rd Jul 2008 22:33
Good luck on this project, Ehetyz, I am looking forward to it's release.
-yoad

Avoid eye contact...
...if no eyes, avoid all contact.
Little Bill
16
Years of Service
User Offline
Joined: 18th Jun 2008
Location: UK
Posted: 24th Jul 2008 10:54
The retextures look great. Keep it up man.

creator of zombies
19
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 24th Jul 2008 15:03
Some good shots you have there mate. Just one word of advice though, try to touch up your lighting. In some shots, the lighting seems up to scratch (such as the outside scene), but a small few of the inside shots such as the Sci-fi room, and various corridors lack consistency in their standard (For example: To much invisible light coming from nowhere). Another tip would be to try and use illumination maps of your lighting entities. This will make your lighting look a lot more realistic.

Attached is a example Showing how I like to use illumination maps in my light mapping.

Hope this helps

-CoZ-



Attachments

Login to view attachments
OzzyZigg
16
Years of Service
User Offline
Joined: 24th May 2008
Location: Everywhere
Posted: 24th Jul 2008 15:45
This game is one of the coolest I've seen yet!!

Until I saw this, I thought I had just started to get the hang of FPSC, but now, I see I still have a long way to go.

keep up the great work!!



If you wanna see my game (another zombie game): The Begining of the End! (working title)

http://forum.thegamecreators.com/?m=forum_view&t=133972&b=25

-Ozzy
Ehetyz
18
Years of Service
User Offline
Joined: 26th Feb 2007
Location: The house by the cemetery
Posted: 24th Jul 2008 16:00 Edited at: 24th Jul 2008 16:02
Thanks for the comments,

Coz;

Yeah, I'm using/intending to use illumination maps on the lights... I just often forget to assign them to the ww2 lights when making the levels... That just means that when I release the demo/build the game I'll have to go through the levels and replace every light entity with a illuminated one. Good times
The sci-fi room... uh, in my post I say it's simple.fpm, it's just there to show the zombie reskins, because that's the fastest way to test them out (shorter build time). It won't be in the game
There's no invisible light in the indoor corridors all the lights there have light sources. In outside shots there's "invisible" greyish light to simulate the ambience caused by full moon.



-Astek Games Developer-
OzzyZigg
16
Years of Service
User Offline
Joined: 24th May 2008
Location: Everywhere
Posted: 24th Jul 2008 16:04 Edited at: 24th Jul 2008 16:04
Sweet,

I really need to work on my lighting some more then.

-Ozzy
Pyr0 technician
16
Years of Service
User Offline
Joined: 22nd Jul 2008
Location: Scotland-woo!
Posted: 24th Jul 2008 22:49
this looks really awesome, I can't wait for it!

what are illumination maps and how do you use them?

i r teh n00b
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 25th Jul 2008 19:55
Shaders, Illumination Maps are shaders......

The Independent Gamer
16
Years of Service
User Offline
Joined: 23rd Jul 2008
Location:
Posted: 25th Jul 2008 23:19
Hey man this looks pretty neat. When the demo comes out. I would like to review it for you and put it in my mag well work hard and good luck. Oh yeah and the mag guys hope to have it out by August.

Online Magazine
Jakerpot
16
Years of Service
User Offline
Joined: 24th Jul 2008
Location: Brazil
Posted: 28th Jul 2008 01:52
Your idea its explandid, but i disagree with the headshot only kill.
It will make your game impossible, and multiple enemyes will be sooo boring to kill. Make just one bite kill, but with some chechpoints

LOL
i need help
18
Years of Service
User Offline
Joined: 20th Nov 2006
Location:
Posted: 30th Jul 2008 22:50 Edited at: 30th Jul 2008 23:00
one way to know if you have made a good game in FPS Creator is if it doesn't look like FPS Creator looks great one question how have you done the only head shots kill did you just give zombies an insane amount of health and give them the head shot script

i had planned a head shot only kills zombies but it felt so easy to pop one in there heads but the accuracy and no cross hairs is a brilliant idea great work what ambiant light do you have it on
Inspire
18
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 30th Jul 2008 23:04
And all in one sentence!

Bravo!
Gunn3r
18
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 31st Jul 2008 00:57
@Inspire, That takes skill. It's hard to keep it all in one sentence and have the entire post go on and on....

Anyway... I'll be previewing this in the August version of the Gunn3r Games Informer.


Gunn3r Games
Punk13
17
Years of Service
User Offline
Joined: 7th Oct 2007
Location: In EpikLand!
Posted: 31st Jul 2008 01:15
man i cant wait for this.


http://moonrisingame.com/
epiklan.ucoz.com
petsall
17
Years of Service
User Offline
Joined: 25th Apr 2008
Location: Finland
Posted: 31st Jul 2008 17:13
that is just sooooooooooooo coooooooooooooooool

(\__/)
(O.o )
(> < ) This is bunny. Copy bunny into your sig and help him on his quest for world domination!
Crazy Cam10
17
Years of Service
User Offline
Joined: 18th Jul 2007
Location: Why The Hell Does You Want To Know
Posted: 31st Jul 2008 19:15
I can only say one thing about this project.

Finally, a zombie game i can look forward to. I'm getting bored of all these zombie games where if you pump enough led into them, they die. But that doesn't destroy the brain, which is what keeps them going. The bite thing makes it more realistic, i wouldn't say harder, but fun. Keeps you on your toes, constantly nervous. And thank god your following the horror master. I personally, haven't seen a zombie film/game close to his work (except land of the dead : road to fiddlers green). But i'm definitley looking forward to this.

Cam Ownz You!!

www.gamingstuff.co.nr
Squelchy Tom
18
Years of Service
User Offline
Joined: 25th Aug 2006
Location:
Posted: 31st Jul 2008 21:12
I dont know, more light is better than less. It dosnt scare me when i dont know whats attacking me. But if i could actually SEE the fat ass zombie hoin' me up then i would get scared >_>

But then again, you have to justify having light, if the world has been taken over by zombies, who would be running the power plants?
Trying to get total realism just opens up more impossibilities.
ASTECH
17
Years of Service
User Offline
Joined: 18th Jul 2007
Location:
Posted: 1st Aug 2008 02:07
He has a story guys. He'll stay true to it. But all I can say is
that I'm out. I feel that working across the internet is pretty
insufficient and I have some private work I need to do as well.

Astek

-Indestructible-

Trigger Happy
16
Years of Service
User Offline
Joined: 7th Aug 2008
Location:
Posted: 7th Aug 2008 21:54
Looks freaken awsome.

1 more thing:

If you shoot a zombie in the leg,arms or chest will it stop it or its attacks for a moment? just wondering!
Pus In Boots
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 9th Aug 2008 21:53
When do you expect the demo to be out?

Ehetyz
18
Years of Service
User Offline
Joined: 26th Feb 2007
Location: The house by the cemetery
Posted: 9th Aug 2008 22:34
@Pus;

Right now it unfortunately seems like it won't be out until September, which is when the shooting of my new movie ends. Right now I have pretty much no free time left from my editing job and shooting the movie, so the games progress is temporarily slowed down to a crawl...



-Astek Games Developer-
Pus In Boots
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 10th Aug 2008 00:13
okay. So what sort of movie you working on?

Ehetyz
18
Years of Service
User Offline
Joined: 26th Feb 2007
Location: The house by the cemetery
Posted: 10th Aug 2008 01:43 Edited at: 10th Aug 2008 01:43
It's a low budget action/crime movie called "Urban Savages". I'm having a blast doing it, I'm shooting it on HD in 2.35 aspect ratio, which is simply awesome (all the other movies I've shot have been DV)



-Astek Games Developer-
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 10th Aug 2008 02:57
Quote: "But then again, you have to justify having light, if the world has been taken over by zombies, who would be running the power plants?"


Well, after watching a TV show, I found that Nuclear plants last for 2 days before automatically shutting down to conserve energy. The only source of power on the planet after that would be Hoover Dam, which would last a year at most.....

Dar13
17
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 10th Aug 2008 04:59
which TV show?

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Gunn3r
18
Years of Service
User Offline
Joined: 12th Jun 2006
Location: Portland, OR
Posted: 10th Aug 2008 06:02
Life After Humans. It was a Discovery Channel special.

Gunn3r Games
Pyr0 technician
16
Years of Service
User Offline
Joined: 22nd Jul 2008
Location: Scotland-woo!
Posted: 10th Aug 2008 12:30
Quote: "The only source of power on the planet after that would be Hoover Dam, which would last a year at most....."


...and all the other hydroelectric power stations around the world, and the windfarms and stuff, so there would be plenty of power, plus nobody would be alive to use the power.

i r teh n00b
Dar13
17
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 10th Aug 2008 13:57
ah...I had a feeling that was it

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 10th Aug 2008 14:46
Quote: "and the windfarms and stuff"


It said that the windfarms' turbines would seize up after a couple of months, those things need constant maintenance, I should know, I live 3 streets away from one......

darimc
18
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 10th Aug 2008 18:34
What ever happened to Parasite Quarantine?



CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 10th Aug 2008 18:48
The base was nuked to stop the infection before Ehetyz could pop back in to pick up the Memory stick he left the files on.....

Ehetyz
18
Years of Service
User Offline
Joined: 26th Feb 2007
Location: The house by the cemetery
Posted: 11th Aug 2008 13:14 Edited at: 11th Aug 2008 13:14
LOL!
Well, I still have all the data of PQ on my comp. Right now the only problem is that the performance with all the post-108 updates is so hideous, that it renders the levels of PQ pretty much unplayable. It'll probably get finished, but not before I've gotten at least a demo version of HCZ out, as HCZ is being made with 1.11, and I'll have to revert back to 1.07 to continue working on PQ. (Yeah, I know, double install, but I still won't have any time to work on FPSC this month)



-Astek Games Developer-
resident leon
16
Years of Service
User Offline
Joined: 12th Aug 2008
Location:
Posted: 13th Aug 2008 06:54
sounds hard (but cool)

RUNNING AROUND(FAST)
Ehetyz
18
Years of Service
User Offline
Joined: 26th Feb 2007
Location: The house by the cemetery
Posted: 22nd Aug 2008 13:49
ASTEK;

When possible, could you send the .fpm files of the levels you finished before dropping out... I'll be continuing this full steam after I've wrapped Urban Savages...



-Astek Games Developer-

Login to post a reply

Server time is: 2025-05-19 23:57:43
Your offset time is: 2025-05-19 23:57:43