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2D All the way! / Sprite collision

Author
Message
TeNgu
15
Years of Service
User Offline
Joined: 4th Jul 2008
Location:
Posted: 6th Jul 2008 12:56
How does Dark GDK handle sprite collisions? Is it boundingbox collisions or Pixel-vs-pixel checking?


Thanks
-Patrik
Kevin Picone
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Australia
Posted: 7th Jul 2008 09:29
TeNgu
15
Years of Service
User Offline
Joined: 4th Jul 2008
Location:
Posted: 7th Jul 2008 21:37
Thanks.

Is there a wishlist anywhere for future features?


-Patrik

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