EDIT: This post is old and the screenshots contained do not reflect the current status of the game!
Tee hee, perhaps...perhaps :p
Our reporters in the field have managed to get this shot of the alleged oranges!
Plus I added a background thingy, makes a nice difference from the black. It's actually quite cool in motion, I'll have to give you guys a demo soon. It's composed of two skyspheres, the first of which is semi-transparent. They are both rotating in different directions, so it looks like layers of clouds ^^.
Many bothans died...to get this information. However there seems to be quite a surplus of bothans right now so I wouldn't really worry about it.
On a more serious note, I'm having some very odd technical issues. My main development platform is an Intel iMac running XP, and everything works nicely on that.
I just recently got an Asus F8 Laptop. It's got an nVidia 9500GS with 512mb RAM, it has 3gb internal RAM, and a 2.5ghz processor.
If I run the compiled Space Potassium.exe on the laptop, the game works great. Some HUD elements are missing just because of a code mistake on my part that was resolution specific, but otherwise it works fine. However, if I compile the project on the laptop and run it, everything gets screwed up. All of the 3d objects EXCEPT for the skyspheres dissapear. But not completely, they randomly appear every once and a while, but are for the most part, invisible. The game still works, and if I use Newton's debug mode, I can see all the collision bodies are in the right place and moving around, just the Dark Basic objects are disappearing. I did a forum search and found a few posts about objects disappearing, but all were resolved by turning off culling or calculating the object boundaries, which didn't fix my problem.
I'm working on seeing if my nVidia drivers need updating, but in the meantime, does anyone have any suggestions as to what might be causing the problem? It's not hugely important, because the game does RUN on the computer, it just doesn't work if I compile it first instead of running the desktop-compiled version.