I am looking at my 3d super-shoot recently, and I just don't like the un-arcade feeling about it.
Sure, I haven't managed to texture my models yet, so everything is quite grey.. but I'm wanting to get a softened "video mode" look about it.
I was thinking of grabbing the whole screen by getting an image, then analysing every surrounding dot with a convolution filter technique, so I am in control of the look and feel of the finished "mode". Though don't know how to "get_pixel" in an image map. I have no idea how to do this yet.
Either that or arranging the screen's image to be put into a bitmap and using dbpro's bur function to soften the image, and displaying the bitmap over each rendered frame.
I know this isn't the 3d forum (my game is essentially 3d) but it's a 2d issue.
I'm also very new to Dark Basic as a whole so have no idea how to work with pixels independantly, or even how to create a bitmap after getting the screen image.
So coding help is needed please - this will be a good learning experience for me. Thanks.
StarCrypt - a classic vertical super-shoot in 3d