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FPSC Classic Scripts / Is it possible to have a mini map?

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MadChicken Games
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Posted: 20th Jul 2008 15:20
Like the question is it possible mini map with dots on them to show objectives and stuff.
Hybrid
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Posted: 20th Jul 2008 18:05
I suppose that you cound have a non-rotating map with the players curent position. Yes, it is possible.

MadChicken Games
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Posted: 20th Jul 2008 18:20
How would it be done.
Hybrid
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Posted: 20th Jul 2008 20:02
Give a light this script:



Then place trigger zones everywhere in yout level that the player can reach. Give each one this script:


Each zone needs it's own hudx and y coordinates. this way, when the player walks in the zone, it makes the player icon move to thenext area on the map.

MadChicken Games
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Posted: 20th Jul 2008 20:50
Have you tasted this.
Plystire
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Posted: 20th Jul 2008 22:22
What are we tasting now?


The way Hybrid suggests is very doable and would be very easy to accomplish, however, the player's position on the map may be a bit harder to do.

FPSC, at one point, had a "radar" system that could double as a minimap. I think Urlforce fixed it up and made it usable at one point in Lemur. If you want, you could check that out as another option.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
Hybrid
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Location: In the p-block, group 7.
Posted: 20th Jul 2008 23:02
Yes, I have tested it, with a 3x3 room. It would take a while to write scripts for every segmeant.

Nickydude
Retired Moderator
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Posted: 21st Jul 2008 00:43
Quote: "Have you tasted this. "


Yes... almost... lol!

Hybrid
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Posted: 21st Jul 2008 03:07
Hey, at least it works.

Gunn3r
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Location: Portland, OR
Posted: 21st Jul 2008 08:08
Actually, I discovered that the radar that Urlforce Studios "brought" back was just the debug minimap shown in the build game. The code is still in there and can be accessed by going to File>Preferences>Show Debug Minimap


Gunn3r Games
Hybrid
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Posted: 21st Jul 2008 17:26
Is this in a mod or the origional FPSC?

Gunn3r
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Posted: 21st Jul 2008 22:39
Original. And it's not Show Debug Minimap. Sorry about that... I wasn't at my FPSC computer so I was doing from memory. It's Show Debug Visuals.


Gunn3r Games
Plystire
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Posted: 21st Jul 2008 23:52
Actually, there was a portion of code in the source that made the radar and it was entirely commented out, not used at all.

That is the code that uses scripting commands to over-ride portions of the radar... such as using small HUDs for the "Blips" on the radar screen.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
Indicium
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Posted: 22nd Jul 2008 21:31
Wow so if someone takes out these comments we can activate a radar?
Plystire
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Posted: 23rd Jul 2008 00:54
I'm sure Lee had his reasons for removing it... you know, unresolved glitches and whatnot.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
107295
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Posted: 23rd Jul 2008 07:33
You guys think radars will be in V2?

I just had a brainstorm - what if you took print screens of the editing section of FPSC and used those as minimaps?

One day, I threw a potato... AND IT HIT THE CEILING, like, HOW AWESOME
Seth Black
FPSC Reloaded TGC Backer
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Posted: 23rd Jul 2008 08:25
...off to a good start in the right direction.


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