Quote: "then it'll have to be dynamic and the collision won't let you inside BUT if you make it one big texture then you can make it static and then people would be able to walk inside."
As a 3dws user, I know how to get a multitextured dynamic 3dws object in to fpsc, with working collision.
1: Export a .x file to your enitybank folder.
2: Export a .dbo to that same folder.
3: Make 2 .fpe files. Both use the .x model.
4: Make one dynamic, give it a no collision script, and leave texture line blank, set immobile to 1.
5: Make the second one static, invisible texture file, and default script.
6: When you are in fpsc, put the static entity over the dynamic one and you're set to go.
For this fantastic piece of advice, could i have it for free?
nah, just kidding.
The Simon Cowell of TGC.