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FPSC Classic Scripts / spawning problems

Author
Message
Trugar
16
Years of Service
User Offline
Joined: 8th Jun 2008
Location: New York
Posted: 22nd Jul 2008 20:08
ok what i was trying to do was when the player stepped on the trigger zone it would spawn a helicopter entity and have it follow the waypoint and when it reaches the end its destroyed.

what i got it do is spawn when the game starts and it does follow the waypoint so thats not the problem, the problem is i created a script similir to the appear script so when activated by the trigger it spawns and follows the waypoint, but it doesn\'t spawn

Appear script

here\'s the waypoint script if it helps


basicly it does evrything except spawn
Indicium
16
Years of Service
User Offline
Joined: 26th May 2008
Location:
Posted: 22nd Jul 2008 21:25
Use the Appear1.fpi in the appear box
Now set the Spawn at start Box to No

Then for the trigger zone use plrinzoneactivateused.fpi and set the Ifused section to the name of the helicopter.

That should work
Trugar
16
Years of Service
User Offline
Joined: 8th Jun 2008
Location: New York
Posted: 22nd Jul 2008 21:37
I'd do that but players do take there sweet time in getting to places, looking at Umans loading/unloading scripts they seem to do the same thing i was trying to accomplish

thanks for the help nightmare

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