ok what i was trying to do was when the player stepped on the trigger zone it would spawn a helicopter entity and have it follow the waypoint and when it reaches the end its destroyed.
what i got it do is spawn when the game starts and it does follow the waypoint so thats not the problem, the problem is i created a script similir to the appear script so when activated by the trigger it spawns and follows the waypoint, but it doesn\'t spawn
Appear script
;Artificial Intelligence Script
;Header
desc = Appear after event when needed
;Triggers
:state=0,activated=1:state=1
:state=1:setalphafade=100,runfpidefault=1
:state=1,activated=0:state=0
;End of Script
here\'s the waypoint script if it helps
;Artificial Intelligence Script
;Header
desc = Follow Waypoints with no rotation (platform)
;Triggers
:state=0:state=1,norotate=1
:waypointstate=0:animate=2,waypointstart
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
;End of Script
basicly it does evrything except spawn