Hey guys,
I have a question regarding a 2D graphical effect with respect to blending tilesets.
I've created a map, based on a gridwork of tiles (as we've all seen before). Different tiles are present, adjacent to one another, without transition.
Now, I want to dynamically create a transition effect in real time, by blending the two tiles together, using an alphamap or similar, so that each tile fades into the next.
Given that a tile must potentially blend in all eight directions, the logic is difficult. Has anyone tackled this before or have some idea on the logic behind the alpha calculations? Maybe someone has a technique I haven't considered. Help me out here people!