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3 Dimensional Chat / multi texturing a terrain?

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Jurgen
22
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Joined: 3rd Mar 2003
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Posted: 18th Jul 2003 22:31
with a terrain I ofcourse mean the terrain made with the command:

" make terrain 1,"level.bmp" "

ty
"Only when all the seas are poisened, only when all the trees have been cut only when all the animals are killed, people will understand that money can't be eaten..."
Jurgen
22
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Joined: 3rd Mar 2003
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Posted: 19th Jul 2003 13:45
I read in the "post" of tips for n00bs, that you must NOT get angry when nobody is replying to your posts, but this IS stressing, espessially because I'm going on vacation and I'll be thinkin' of it all the time :S

"Only when all the seas are poisened, only when all the trees have been cut only when all the animals are killed, people will understand that money can't be eaten..."
Stevo
22
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Joined: 4th Oct 2002
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Posted: 19th Jul 2003 20:21
do you have dbpro, I haven't heard oof that command in classic

Jurgen
22
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Posted: 4th Aug 2003 18:50
Hi, I'm back, sorry

yes I use dbpro, and the command works, and NO it doesn't work in dbc...

anyone who has dbpro that can help?

"Only when all the seas are poisened, only when all the trees have been cut only when all the animals are killed, people will understand that money can't be eaten..."
John H
Retired Moderator
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 4th Aug 2003 20:15
Well if we could see your level.bmp image maybe we could help you

RPGamer

Current Project: Eternal Destiny
Porting all files to my new computer
Jurgen
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Posted: 6th Aug 2003 15:17
yes you could, but it wouldn't help, the level.bmp is a black background with a white circel in the middel...

Dbpro renders your level from a greyscale bmp file, get it? Then in the code you put :
load terrain "level.bmp","texture.bmp"

where texture.bmp is your texture
so I guesss there isn't another way to multi-texture it :S

"Only when all the seas are poisened, only when all the trees have been cut only when all the animals are killed, people will understand that money can't be eaten..."
WindTech
21
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Joined: 7th Jun 2003
Location: United States
Posted: 6th Aug 2003 15:29
the terrain command, as of right now, is -very- limited and also rather inefficient in terms of memory usage from what I've seen, try loading 4+ terrain maps, it lagged my P4 2.4ghz 512mb DDR GFFX5600 comp, however, my P4 3.06ghz HT 1024mbDDR400 Radeon9000mobile laptop ate it like candy...But you shouldn't have to have max stats like that to handle a PoS terrain rendering system. You'd be better off using matrices and/or just modelling the terrain for BSP.
There is supposedly supposed to be an improved terrain command for the next update of DBP??? or so I hear... Not sure after that. (I just got back from a 11 day technology conference, didn't have time to post, sorry). --Mitch

Live as if to die tomorrow...
Learn as if to live forever.

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