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DarkBASIC Discussion / Loading screen

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Blazer
22
Years of Service
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Joined: 22nd Oct 2002
Location: United States
Posted: 19th Jul 2003 04:58
when this part of my program starts up, it needs to put down words and cut out a lot of sprites. is there a way to put a loading screen in front of this and still let it cut out the things i need?
As I walk through the vally of the shadow of death, I will fear no evil.
- Psalms 23:4
indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 19th Jul 2003 05:46
design a snippet that doesnt use any media and show me how you have structured it so far.

indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 19th Jul 2003 06:14
here is an example screen for hiding all 3d until you are ready to show it.

Did you mean something in regards with hiding the 2d image while using the get image command prior to your game starting?




Blazer
22
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Joined: 22nd Oct 2002
Location: United States
Posted: 19th Jul 2003 17:54
thats not quite what i mean, here the media free thing (in sorce)

im trying to do a character editor thing. you see in the begining for a seconds the words flash across the screen, thats them being cut into sprites. i would like to have a loading screen overtop of that so the user can't see the loading (i plan to have a lot more to this also)

As I walk through the vally of the shadow of death, I will fear no evil.
- Psalms 23:4
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 19th Jul 2003 20:55
this is the same thing but using a 2d image and sprite.

do you mean this?



Blazer
22
Years of Service
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Joined: 22nd Oct 2002
Location: United States
Posted: 19th Jul 2003 21:51
yes thats what i needed, thx alot indi

As I walk through the vally of the shadow of death, I will fear no evil.
- Psalms 23:4
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 20th Jul 2003 06:09

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