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FPSC Classic Scripts / Scipt Questions

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360236
16
Years of Service
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Joined: 8th Jul 2008
Location:
Posted: 8th Sep 2008 11:23
Is it possible for a cannon to be Static and have a script that a player can fire it. And is there even a script for a player to use a cannon?


Also is capture the flag possible, is there a script for it.



Thank You For Any Help.
meteorite
18
Years of Service
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Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 8th Sep 2008 13:30
For any item to be interacted with, it should be set to dynamic, and I suppose with some work a cannon could be made so that a ball appears at the end and goes forward, I'm having trouble with this effect myself, but I believe this sort of thing has been done before. As for multiplayer scripting to get capture the flag? I believe I read somewhere that the Lemur IV mod might get scriptable multiplayer modes, try checking it's thread under fpsc chat.

I love Jenkins forever :p
There is nothing to fear except fear itself... and FPSC bugs.
360236
16
Years of Service
User Offline
Joined: 8th Jul 2008
Location:
Posted: 8th Sep 2008 17:41
K ty
CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 8th Sep 2008 20:37
What not make the ball follow a waypoint that shows the trajectory at high speed with no physics on, then once it reaches the end of the waypoint string, put physics back on and hopefully it should retain momentum from folloeing the waypoint.....

meteorite
18
Years of Service
User Offline
Joined: 19th Nov 2006
Location: The Capital Wasteland
Posted: 11th Sep 2008 13:36
good thought cg

I love Jenkins forever :p
There is nothing to fear except fear itself... and FPSC bugs.

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