Ok i need help on one script. I have an entity, and when the entity gets destroyed its game over. I found out that there is no command to go to the game over screen so i just made it a HUD. But the Game Over screen stays there and never leaves.
;Artificial Intelligence Script
;Header
desc = If destroyed, player dies and game over screen pops up and the game ends.
;Triggers
:state=0:destroy,PLRADDHEALTH=-500,state=1
:state=1:timerstart
:state=1:music=audiobank\music\generic\incident.wav
:state=1:hudreset,hudx=50,hudy=50,hudimage=gamecore\backdrops\Basic\background.dds,hudmake=display
:state=1:hudreset,hudx=50,hudy=50,hudimage=languagebank\english\gamecore\backdrops\basic\gameover.tga,hudmake=display,state=2
:state=2,timergreater=6000:state=3
:state=3:quitgame
;End of Script
This is what i use. Apperantly the timer does not work.