I have a few things for this set in stone, but I need to make sure I'm not biting off more than I can chew...
I am thinking of making 'rooms' that the starsystems reside in, with their planets, natural satellites (moons) and the asteroid belts.
I don't want to mimic everything that CCP has done with EVE Online. (I have an account and play, but I'm not exactly a fan of EVE. The new updates are making it harder for players with lower-end PCs to play with minimum features.)
EVE's stargates look cool (with Premium Graphics enabled, and even not), but I'm not looking to implement various different looking stargates. I am looking at implementing ships with their own Warp System (using Astrogation for better mathematics calculation, resulting in a much closer landing/entry than players with low or no Astrogation).
In EVE, you get random enemies. I would not be implementing that until I have a complete test of several 'Clusters'. If you have the Cluster Map from the RPG (I'm including it in the Boxed Set), you'll have a leg up on those players without one.
I could go on and on, but I should just keep this rather short. (No dissertations or e-books, here-- not enough space...) I will have a list of things I want to make sure I implement from the outset.
I don't have a typical design document. I am using the background from my RPG for that, trying to include many of the facets that the RPG is based upon. (The Mechs I want to include wont be available for quite some time... Two reasons: Space Travel to be implemented first; RPG elements tweaked in and tested.) These two things will be the hardest to complete in a reasonable amount of time.
I am also looking for assistance, but not quite yet... Could someone find for me "Super Squadron" and it's science fiction expansion. It's out of print, and from Joseph Italiano, who lives in Australia. I used to have a copy of it. I wanted to use the star map to figure out certain distances and where specific stars lie. Please, this is something I can truly use.
Thanks.

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