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3 Dimensional Chat / Alucard94 Free models. (Texture practice)

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Alucard94
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Posted: 11th Oct 2008 18:27 Edited at: 17th Jan 2011 20:30
So I've been sort of out of ideas for models lately so I just thought I would make some texturing practice models, weapons most probably. And since these obviously aren't all that worth selling I'm just giving them away to you guys, as I'm sure you'll have more use of them than I do.
All of the models use a 2048x2048 texture map but they can most likely be scaled down without loosing any significant quality.
And I'm always making more, there are only two of them ready at this day, but when I finish more I'll upload them here.
Oh and the textures are 100% made by me, I didn't use any texture overlays that I took from the internet, I actually made them myself... Or actually, I took one of the internet but that is at like 5% opacity and is barely showing.
Anyways here they are.
The Axe:


EDIT: It seems as it's a "Hidden Dagger Kama".


The Axe is attached to this post, but since I am on a noob slap right now the other one might not be uploaded until a few hours from now.


Alucard94, lacking proper intelligence.

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Alucard94
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Posted: 11th Oct 2008 19:11 Edited at: 22nd Aug 2014 08:03
Here's the dagger thingy.
EDIT: Correction, it's apparently after some googling it's a "Hidden Dagger Kama".

Hello, I am Seb.
Tutorial YT Channel

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lazerus
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Posted: 11th Oct 2008 19:26 Edited at: 11th Oct 2008 19:27
i thought they were hatchets,

looks good, are you warming up for the compo?

We're also into educating people about the consequences of piracy, We're teaching them how to do it...
lazerus
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Posted: 11th Oct 2008 19:26 Edited at: 11th Oct 2008 19:26
strange double post lol

We're also into educating people about the consequences of piracy, We're teaching them how to do it...
Jesusaurisrex
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Posted: 11th Oct 2008 19:28
very, very nice. thank you for your generosity.
however, and correct me if im wrong, but is you dagger a kama?

Alucard94
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Posted: 11th Oct 2008 19:37 Edited at: 12th Oct 2008 12:04
EDIT: It's seemingly a "Hidden Dagger Kama".


Alucard94, the member of the future of the past.
AndrewT
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Posted: 11th Oct 2008 21:45
I only see three posts, two by lazerus and one by Jesusaurisrex. Forum bug??

CoffeeGrunt
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Posted: 11th Oct 2008 21:49
Is Alucard on post Approval or something?

Alucard94
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Posted: 11th Oct 2008 21:54
It's me being on a noob slap, where all my posts need approval, and I edited all of them... So they're pending approval.


Alucard94, the member of the future of the past.
AndrewT
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Posted: 11th Oct 2008 21:59
Quote: "Is Alucard on post Approval or something? "


That's possible, but if he was on post approval then how did lazerus and Jesusaurisrex see his posts?

CoffeeGrunt
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Posted: 11th Oct 2008 22:51
Maybe he edited it after it came up?

Alucard94
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Posted: 12th Oct 2008 16:10
Yeah, to recap on the post I made above, I am on post approval and edited the posts so they didn't show. But now they do. Any comments while I work on the next weapon?


Alucard94, the member of the future of the past.
Quik
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Posted: 13th Oct 2008 07:34
hey alucard! that is GREAT!! and for free? no way?!

Quik, Quiker than most
Alucard94
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Posted: 13th Oct 2008 22:23
Quote: "hey alucard! that is GREAT!! and for free? no way?!
"

Thanks!


Alucard94, the member of the future of the past.
mastercheif 193
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Posted: 14th Oct 2008 01:54 Edited at: 14th Oct 2008 07:39
Awsome texturing job Alucard.

P.S. What Software do you use for texturing? Photoshop?
AndrewT
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Posted: 14th Oct 2008 04:40
Awesome! Really nice for you to be giving these away. If you get a good 15 or 20 weapons like these together then you could easily sell them as a model pack.

Cheese Cake
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Posted: 14th Oct 2008 20:42
love the models! nice textures man.

Aertic
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Posted: 14th Oct 2008 20:46
I <3 You... Although no offense, but the texture's do look a little bit... well, dunno how to explain it... What canvas size are you using when you do them? 512x512? anyway I would knock them up a one size if i was you
or either the rendering is a little off, I use max and whenever you add a diffuse to a material it adds blur to it, maybe check and put the blurring down... anyway cant wait to see the next model =D.


"Your greatest teacher is your harshest critic"-'Butterfingers'
Deathead
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Posted: 14th Oct 2008 21:16
@Matuka: 512x512 is a great texture size. Its great for game developers as it takes less to load.


"Your greatest teacher is your harshest critic"-Butterfingers
Aertic
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Posted: 14th Oct 2008 21:41 Edited at: 14th Oct 2008 21:41
Quote: "@Matuka: 512x512 is a great texture size. Its great for game developers as it takes less to load."

You dont know much about texture size's and there limits do you?
*sigh* let me explain, a 512x512 texture will hold less pixels; thus meaning less detail, and game-creators strive to realism, even if you're game/project aint meant to be, we should still strive for realism.
However using a 1024x1024 will still render fast as a 512x512, but be a few milliseconds slower, depending on the rendering engine that is.

Also let me show you this image using a 2048x2048(dont call me crazy neither.)
http://i294.photobucket.com/albums/mm102/matuka220/de_aztec0004.jpg
As you can see, the magazine(cyllinder.) under the actual gun is high resoultion, and lots of detail is packed into it...(still need to work on it a little so dont say "too scratchy" =|.)
And the gun itself has a 1024x1024, and its much blurrier then the magazine, and not to mention, that 1024x1024 was done by a proffesinal texture artist known as Millenia.
Maybe you wish to look at his other Submissons and see how brilliant they are. and i`m just a pawn at texturing, yet however my 2048x2048 has beaten his 1024x1024, for the reason that higher the texture resolution, the more detail it can pack in.
and you know what, the weapon is on a W_model(world model.) meaning that its the gun you view when a player holds it in third person. however it comes out higher res in V_model mode(view model, which is FPS mode.)
So it even has MIP_Mapping which is lowering its resolution to the models file settings.

Now you may be thinking, that made no sense, it depends on the artist... Well you're right it does depend on the artist, but the artist is dependant on the size aswell as his skills, small size's mean less detail and more blur.

Also that 2048x2048 didnt lag the game by 1 fps. it still stayed at the average frame rate that I get on CS_aztec in DirectX 9 mode.

Basicly, the bigger it is, the less blurrier it is and the more detail that can be packed in.

(sorry that this post is long >_<.)


"Your greatest teacher is your harshest critic"-'Butterfingers'
Alucard94
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Posted: 14th Oct 2008 21:44
Quote: "Also that 2048x2048 didnt lag the game by 1 fps. it still stayed at the average frame rate that I get on CS_aztec in DirectX 9 mode.
"

But if you changed the entire game of CSS's models to use 2048x2048 it would lag wouldn't it?

Those texture I have on there at the moment are 2048 maps, although for some reason the render and the viewport shot didn't get all the detail I wanted them to get, and besides, I was deliberately making the textures scaleable without loosing all that much detail.

Oh and;
Quote: "I <3 You..."


Thanks!


Alucard94, the member of the future of the past.
Aertic
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Posted: 14th Oct 2008 21:53
Quote: "But if you changed the entire game of CSS's models to use 2048x2048 it would lag wouldn't it?"

Depends, you would have to retexture then all again. because it would lose detail due to re-sizing them from a 1024x1024 to a 2048x2048 making it much blurrier, although rezising a 512x512 to a 1024x1024 comes out with horrific results as I've seen when I tried to... ... ... >_<
Quote: "
Thanks!"

>:3 Rawr...=D


"Your greatest teacher is your harshest critic"-'Butterfingers'
Deathead
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Posted: 14th Oct 2008 21:58
Quote: "You dont know much about texture size's and there limits do you?"

I do. What I'm saying is that you can easily pack in enough detail on them models then a 2048, 2048 is too much TBH. As though you have more detail in a 512 for most models. But also 2048 for a game model is too much but for a cgi film then sure.lol


"Your greatest teacher is your harshest critic"-Butterfingers
Aertic
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Posted: 14th Oct 2008 22:02
Quote: "But also 2048 for a game model is too much"

Like I said, depends on the rendering engine... Source_ep1 can render brilliantly...=D


"Your greatest teacher is your harshest critic"-'Butterfingers'
AndrewT
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Posted: 14th Oct 2008 22:38
Quote: "Source_ep1 can render brilliantly...=D"


Sorry, but not all of use have access to a $250,000 engine.

With DBP/DGDK - which is what most people here use - texture sizes DO matter. Scaling every texture in your game down from 2048 to 512 can have INCREDIBLE performance boosts. Sure, for close-ups such as weapons and characters 1024 or 2048 are great, but 512 should be more than fine; after all most people using DBP or DGDK shouldn't be too concerned with graphics anyway IMO.

Aertic
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Posted: 14th Oct 2008 23:08
Quote: "Sorry, but not all of use have access to a $250,000 engine. "

Who said you have to pay $250,000 odd to use it?
All you need to do is pay for it, download Source_SDK and you're set to go kinda. you can litterly re-script most of it, such as physics and ect all in C#/C++.
Basicly you'll be making a mod out of it.
Quote: "
after all most people using DBP or DGDK shouldn't be too concerned with graphics anyway IMO."

True, although I dont speak as if I`m a DBP/GDK user, when I talk game development and ect.
=)


"Your greatest teacher is your harshest critic"-'Butterfingers'
AndrewT
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Posted: 15th Oct 2008 02:59 Edited at: 15th Oct 2008 03:00
Quote: "Who said you have to pay $250,000 odd to use it?
All you need to do is pay for it, download Source_SDK and you're set to go kinda. you can litterly re-script most of it, such as physics and ect all in C#/C++.
Basicly you'll be making a mod out of it."


Well, I was really just making a point. Source is an extremely high-end lightning-speed (from my experience) engine, so we can't really consider how are games will run in it when we're using DBP or DGDK. I agree that in Source 2048px textures would run fine -- I opened the model of Alex from HL2 and she was over 12,000 polies!

Aertic
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Posted: 15th Oct 2008 15:18
Quote: "I opened the model of Alex from HL2 and she was over 12,000 polies!"

Jesus raptor... i thought she was 8,200...
Anyway back on topic now


"Your greatest teacher is your harshest critic"-'Butterfingers'
Quik
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Posted: 15th Oct 2008 15:51
GOOD JOB!! could you teach me to become as good as you? seriously! that is AMAZING and for free? omg!

Quik, Quiker than most
Alucard94
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Posted: 15th Oct 2008 18:28
Quote: "GOOD JOB!! could you teach me to become as good as you? seriously! that is AMAZING and for free? omg!
"

Thanks. And I'm working on a new weapon as we speak, I'm currently placing the UV'd pieces into the 0-1 space and then I'll start the texturing. So in a few days time it should be ready.


Alucard94, the member of the future of the past.
Alucard94
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Posted: 18th Oct 2008 14:09
I'm sorry for the lack of updates recently! I've just been so busy that I haven't had any time to work on the texture for the upcoming weapon, but just as some sort of tease, if anyone cares, here's the mesh for the upcoming axe.



Alucard94, the member of the future of the past.
Alucard94
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Posted: 21st Oct 2008 21:26 Edited at: 21st Oct 2008 21:27
Agh triple post, well I have a good reason, the axe texture is complete and my noob slap is gone. So this'll actually bump this thread as well.
Here's a screen (Directly from Maya, I couldn't bother to render) and the .zip with the axe and the texture is attached to this post. And I do realize that the dragon looks a bit iffy, but to be honest, I still suck at texturing so that's sort of my excuse. And I don't even know how dragons are supposed to look.


Have fun.


Alucard94, the member of the future of the past.

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Deathead
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Posted: 21st Oct 2008 21:37
Thats a awesome texture!


"Your greatest teacher is your harshest critic"-Butterfingers
lazerus
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Posted: 21st Oct 2008 21:39
here you go take one of my old mates sketchs,
i used to love drawing dragons lol but heed alwasys beat me -_-

cheers

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Aertic
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Posted: 21st Oct 2008 21:40 Edited at: 21st Oct 2008 21:46
You're model+me=intmate actions? (lol, sorry, I`m a mang aswell as a /b/-tard you see.) =D


"Your greatest teacher is your harshest critic"-'Butterfingers'
lazerus
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Posted: 21st Oct 2008 21:43
lol within 3 minites of each other

Alucard94
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Posted: 21st Oct 2008 21:49
Quote: "Thats a awesome texture!
"

Thanks.


Quote: "here you go take one of my old mates sketchs,
i used to love drawing dragons lol but heed alwasys beat me -_-

cheers
"

Very cool! Will save that on my HDD until the next time I model/texture a dragon.


Quote: "You're model+me=intmate actions? (lol, sorry, I`m a mang aswell as a /b/-tard you see.) =D
"

Only if you use protection, it is very sharp...
Sorry bad joke.


Alucard94, the member of the future of the past.
henry ham
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Posted: 21st Oct 2008 21:57
looks cool mate

Aertic
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Posted: 21st Oct 2008 22:01 Edited at: 22nd Oct 2008 10:37
Quote: "Only if you use protection, it is very sharp..."

YAY!!! *hammers the poop(cant swear .) out of Alucard94 with the hammer.*


"Your greatest teacher is your harshest critic"-'Butterfingers'
mastercheif 193
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Posted: 22nd Oct 2008 01:21
Looks awsome like the little additions Alucard.
Quik
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Posted: 22nd Oct 2008 08:11
you dont suck at texturing, that is awesome! so stop saying you suck!

Quik, Quiker than most
Accoun
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Posted: 22nd Oct 2008 22:18
Quote: ">:3 Rawr...=D"

"Jesus Christ... etc,etc..."
Quote: "but to be honest, I still suck at texturing"

Nope, you don't, I do...

Make games, not war.

Aertic
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Posted: 23rd Oct 2008 20:10 Edited at: 23rd Oct 2008 20:10
Quote: ""Jesus Christ... etc,etc..." "

When words fail to explain, picture's help the words back onto there feet.
-Matuka.



"Your greatest teacher is your harshest critic"-'Butterfingers'
Alucard94
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Posted: 23rd Oct 2008 21:33 Edited at: 22nd May 2014 03:54
That's one big picture!

Hello, I am Seb.
Tutorial YT Channel
Aertic
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Posted: 23rd Oct 2008 23:17
Oooohhh... It can get bigger... It can get bigger then 9000x9000!!!

"Veggeta, what does photoshop say about the canvas size?"
"*Grrrrhhhh* ITS OVER 9000x9000!!!"
"WHAAAAAATTT!?!?!"


"Your greatest teacher is your harshest critic"-'Butterfingers'
Alucard94
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Posted: 23rd Oct 2008 23:20
Umm... Okay, let's stop.
To get on topic again, the next model I will be making is most likely going to be a glock of some sorts, I'll start modeling tomorrow or so.


Alucard94, the member of the future of the past.
Aertic
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Posted: 23rd Oct 2008 23:25
A glock? dont you mean a block? =D
Joking, I cant wait, also you really, really, reeeeaaally, should join FPSBanana and donate these to the devhub model section, people will most certainly compile them for games, you're axe's are perfect for the "pyro's" axe in tf2, the glock that you are progressing on sounds good to use in CS:S, and well, the rest of course will find there way into a game.
=D


"Your greatest teacher is your harshest critic"-'Butterfingers'
Alucard94
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Posted: 23rd Oct 2008 23:41
You and your FPSBanana nonsense! Leave this place! Just kidding obviously.
I quite like FPSBanana, some people tend to listen to music while they work, I tend to listen to video tutorials while I work, it sort of teaches me subliminally and is calming, and I got some of my archive of video tutorials from FPSBanana, it's a great resource. Haven't been to the forums too much though.
I would join the forums there but to be honest, I spend way too much time on TGC already that if I were to join another forum my head would most likely explode.


Alucard94, the member of the future of the past.
Aertic
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Posted: 23rd Oct 2008 23:55
Quote: "You and your FPSBanana nonsense! Leave this place! Just kidding obviously."

NO! BAD WORD YOU! Joke.

Anyway, you dont really need to get in touch with the community, and yes music whilst working does give you a style to base things off, I just did a demon in zbursh and it was kinda inspired by the music I was listening to(daft-punk,dragonforce,anerberlin,skillet, and many more.)

Quote: "I spend way too much time on TGC already that if I were to join another forum my head would most likely explode. "


Lol, I did join the community, and as a result I did actualy drop TGC for a month, I came back with my usual, "OMFG fpsc sucks lololol" attitude and people thought I was banned. xD


"Your greatest teacher is your harshest critic"-'Butterfingers'
Violent Pigeon
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Posted: 24th Oct 2008 01:51
Excellent, thanks a ton

Could I ask you a tiny favour though, would you be able to export as a .b3d or export with textures applied, as whenever I import them into my engine of choice (realmcrafter) the textures never apply.

I know your doing this as a favour, and it really is appreciated. but if it isnt to much bother it would really be a great help

My MMORPG: check out the forums at http://www.mechtec.net/forum

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