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3 Dimensional Chat / Some Work

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Tigerdane
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Posted: 24th Jul 2003 00:44 Edited at: 24th Jul 2003 00:51
Just some work...


Took like, 10 mins for the model, and .... about 40 for the texture... something real quick.

Give it a rating.. talk about.. do whatever you please...

http://www.geocities.com/sefnyde/SWGun.html

Tigerdane
MikeS
Retired Moderator
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Posted: 24th Jul 2003 01:11
out of 10 with 10 being the best...

6, for overall.Needs some more shape in the front, and could use some more texturing.

9, for 50 minutes work though



Yellow:Wanna publish my game microsoft, cuz i no u rich so...Can I have my bag of money now?
Microsoft: *snicker* Tip of the month-Microsoft will never(probebly) publish your game.
Tigerdane
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Posted: 24th Jul 2003 01:15 Edited at: 24th Jul 2003 01:30
Lol, thanks. I just got bored and decided to model a gun.

Tigerdane
Tigerdane
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Posted: 24th Jul 2003 01:24 Edited at: 24th Jul 2003 01:28
Oh, and a question! Some more texturing?
What should I do to the texture?
Add something, remove something?

And, what should I do to the front?... goto the site again, I put my ref pic up.

Tigerdane
MikeS
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Posted: 24th Jul 2003 02:17
Well, for the front I'd just make it a little more in shape.

http://www.amherst-depot.com/images/pistol.gif
Here's a good ref. picture.

As for the texturing, just add some more color, I guess.

Hmmm, I am being a little picky though.



Yellow:Wanna publish my game microsoft, cuz i no u rich so...Can I have my bag of money now?
Microsoft: *snicker* Tip of the month-Microsoft will never(probebly) publish your game.
Shadow Robert
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Location: Hertfordshire, England
Posted: 24th Jul 2003 03:22
hehee Springfield
i think its a good start, but i'd work on shape better. Try to outline the general shape with as few polygons as possible, then add polygons for detail as and when you think you need them.

Remember a refference picture is just that, a refference. So try to use some artist eye and shape it slightly away from the refference to make its visual appearance seem better.

whenever i work on a weapon, generally i make the barrel first as they're perfectly cylindrical, this then gives you the width of the weapon too
this one didn't have one, but i'm sure you could find a similar weapon that does - just to start you off.
you don't need to keep the barrel it'll just be for refference itself too and probably deleted post development.

also when you texture try not to use photos, they make models too ugly because they're so still and lifeless (some people like then, just look at flashpoint) but to me they take away character and weapons like in STALKER or TR:AoD have far more character and look more realistic in the given environment.

remember curved surfaces don't need to be exactly right when you low poly them - just try to keep the curve rather than the overal shape. It will look better in the long run.

Tigerdane
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Posted: 24th Jul 2003 04:56
Well, it is just a start! I think that is my first gun.
I don't think it is bad either. (^_^)
I will work on it though, just not tonight. I am going to code my engine tomorrow, and maybe work a bit on some more guns.

Tigerdane
arras
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Location: Slovakia
Posted: 25th Jul 2003 14:28
Tigerdane>>> your gun is OK, I would say even good for use in game (may be you can still try to cutt down polycount a bit, its not wery complicated shape)...Raven was criticising it may be bit too much this time, but there is some space for improving... keep up good work
Tigerdane
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Posted: 25th Jul 2003 18:17
Hehehe, thanks!

Tigerdane
Mattman
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Posted: 25th Jul 2003 21:39
Nice, what is poly count.

---Mattman
DID YOU KNOW THAT ???
MikeS
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Posted: 25th Jul 2003 21:47
It's 216 polygons mattman.



Yellow:Wanna publish my game microsoft, cuz i no u rich so...Can I have my bag of money now?
Microsoft: *snicker* Tip of the month-Microsoft will never(probebly) publish your game.
Tigerdane
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Posted: 25th Jul 2003 22:27
Yea 216, it says it right next to either the first or second pic, on the left .

Quote: "
Mattman: Nice, what is poly count.
"

Thanks!

Tigerdane
Tigerdane
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Posted: 25th Jul 2003 23:05 Edited at: 25th Jul 2003 23:05
I just finished a new gun. It took me about, 15 mins.
Pics are here, rate it.. talk about it... do whatever.. .

http://www.geocities.com/sefnyde/SWGun2.html

Tigerdane
MikeS
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Posted: 26th Jul 2003 00:58
Looks great, now let's see it with a texture.



Yellow:Wanna publish my game microsoft, cuz i no u rich so...Can I have my bag of money now?
Microsoft: *snicker* Tip of the month-Microsoft will never(probebly) publish your game.
Tigerdane
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Posted: 26th Jul 2003 08:27
Lol, working on it . I just got back from dinner, and a play. I will be busy for most of the weekend as it is my birthday..

Anyway, I will find time!

Tigerdane
Preston C
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Posted: 26th Jul 2003 18:11
Happy Birthday

At first glance, I'm a mediocre mech pilot. Look again and you will see my battlemech's computer code rushing through my eyes. My Mech And I Are One!
MikeS
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Posted: 26th Jul 2003 18:23
Happpy Birthday

Yellow:Wanna publish my game microsoft, cuz i no u rich so...Can I have my bag of money now?
Microsoft: *snicker* Tip of the month-Microsoft will never(probebly) publish your game.
Tigerdane
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Posted: 26th Jul 2003 19:01 Edited at: 27th Jul 2003 06:22
Thanks, lol. I will texture it later Edit: (Tomorrow) ! (^_^)

Tigerdane
Tigerdane
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Posted: 27th Jul 2003 05:51 Edited at: 27th Jul 2003 06:23
Will finish texture tomorrow.

Tigerdane

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