Ok, so I'm having a little bit of a problem with this. Here's the script I am using:
:state=0:hudreset,hudx=50,hudy=10,hudimagefine=languagebank\english\gamecore\huds\user\moathousebriefing.tga,hudname=moathousebriefing,hudhide=1,hudmake=display,state=1
:state=1,scankeycodepressed=24:pausegame,hudshow=moathousebriefing,state=2
:state=2,scankeycodepressed=24:resumegame,hudunshow=moathousebriefing,state=1
I have created a HUD called moathousebriefing.tga (and I also have the DDS image) that I created in Paint.NET. I dropped a trigger zone into my level right where the player starts. Now, not only does this not work, but I drop from 32 frames per second (fps) to 10 fps. That's right - with the trigger zone I lose 20 fps in performance.
Can anyone let me know why this isn't working, as well as why I am losing so many fps?