Quote: "dbFogColor - has no effect the fog is always black....
this worked ok in the previouse version.... "
I never found it to work properly in the previous FREE version of Dark GDK.
It always behaved like this following mode:
Quote: "void dbFogColor ( int iG, int iB, int iBLACK )....Red does not work"
From memory when ever I used entries in the third parameter, it always acted as a BLACK fog value.
Quote: "Now that the code of dbpro and dgdk have been unified i hope that we will be seeing some more frequent upgrades!"
I may be wrong but I don't think that is what this upgrade is all about.
We are still limited to the function set that we had before (except for the 2 added extra functions).
It looks more like a structural background change in how the library is put together so that in future it will be easy to upgrade Dark GDK and Dark Basic Pro together.
EDIT: has any one tried some of the other new DBPro equivalent commands to see if they work with this release?
EDIT2: "dbSetDisplayModeAntialias ( 1024, 768, 32, 0, 8, 0);" should set to 8x for AA mode.
The game screen still runs as 0x mode.
Yes "Use Application Setting" is selected in driver.
Yes "Disable Catalyst AI" is disabled in case it was interfering.
Looks like some of these later ATI drivers have been giving problems with AA selections at times.