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FPSC Classic Scripts / Ghost Characters

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Sound studios
16
Years of Service
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Joined: 8th Sep 2008
Location: UK
Posted: 15th Nov 2008 23:19 Edited at: 15th Nov 2008 23:33
I've found something very interesting. If you edit the FPE script to say the zombie Doctor and copy and paste the following bit of script keeping the rest of the script in the relevent part of the script. You will get a transparent ghost zombie doctor and it could work for other characters. Now I know that you can change the transparency of a character but I thought it would be fun to play with shaders, and for this to work you will need Full shaders on



The two lines of code you need to change is the effect and transpararency

I have also put a picture to show you would I look like

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fps somewhat new user
User Banned
Posted: 16th Nov 2008 00:53
Cool! Thanks! And I'm assuming that we just change the name from zombiedoctor_d2.tga to whatever our entity name is?

Tom
Sound studios
16
Years of Service
User Offline
Joined: 8th Sep 2008
Location: UK
Posted: 16th Nov 2008 01:12 Edited at: 16th Nov 2008 01:37
No leave the zombiedoctor_d2.tga alone just put where the effect is the following bit
effectbankcubeentcubeent.fx
Make sure there is a space after the = sign before you copy and paste the above
And then add the following line as in the code
transparency = 2

That way you will have a more realistic ghost character, and you could do the same with any other character as long as you have got Full shaders on

Just make sure its the same as code
I only put this part of the script to show which bits to change

I just felt abit bored so I played around with the scripts. I find it a good way to learn more about scripting. You never what you might come up with.
Hockeykid
DBPro Tool Maker
17
Years of Service
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Joined: 26th Sep 2007
Location:
Posted: 28th Nov 2008 01:09
fps some what user@ the zombie_d2.tga is the texture of the entity. If you plan on doing this to another character dont change that part it will be different for example aiko will have akio_d2.tga or something similar don't change that just change the effect,tracparency and the castshadow.

ww2theaftermathgame.webs.com
work in progress demo coming soon.

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