There were some things I didn't find right about it. Including the above mentioned issues.
The Ai doesn't seem to really be doing a good job of randomly searching the maze when pacaman is not in their sight. At least not any that I could see. They all seemed to be moving back and forth, and only changed their state if they saw me.
And when they followed me, they followed me too precisely. There was no way to shake them off or lose them around corners, except if they bounced off a maze wall. And they never tried to go a different direction in hopes of cutting me off, if they bounced off a wall they just went back to their back and forth state.
Pacman's AI used a behavioral state machine. And each ghost had their own personality traits, and manners in which they chased pacman. So you never wound up with all 4 ghosts following your exact path for too long. And they tried to collapse in on you from different directions.
"When I look at that square... I wish FPSC noobs would stay on their side of the forums and stop polluting these boards." - Benjamin