Quote: "This pack was clearly developed for RPG games, not FPS. I do not see the point in releasing it for FPSC."
Because now that we have variables, entity health control, head shots, and all the other great stuff that Lee has added to this engine; FPSC can be used for making games other that First Person Shooters.
This is something that was dreamed of long ago and FPSC is finally becoming the engine we hoped it could be, where anything is possible if the user has the skills.
Quote: "depends on how you use it. period."
AMEN
Quote: "The promo material says this, does it contain the scripts to make something even remotely like this happen, or is it up to the buyer....I didn't know you could even DO this scenario in FPSC...
"You could make a small fantasy village where townsfolk are going about their everyday lives, when minutes later, a band of goblins invade the village. The villagers could then be aided by the friendly giant ogre character, and you the player could choose which side you're on!""
Yes bond, that is possible now that we have variables.
I have been thinking of the very same thing of letting a player change sides or alliances.
It is as simple as a boolean.
I will even have the game play change depending on player input now that I can flag things.
This will make games very dynamic, which is what we need with limited a map size.
Now the same character can have many reactions all based on the value of a single variable.
Watch out people, because I want my Best of the Best Badge, and I am coming for it.
This pack is great when you can get 20 characters for only $10!
I'll find a way to put them to good use, and if none of you buy it then my game will look more like its custom than paid for.