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Dark Physics & Dark A.I. & Dark Dynamix / Distribution of finished game

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gary ramsgate
15
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Joined: 1st Dec 2008
Location:
Posted: 1st Dec 2008 23:43
Ok, this is my first post.
I have DBP and Dark Physics installed and running ok.

When I've finished writing a game, what (runtime) files do I need to distribute with the game, so that it can be installed on another computer.

I've been using am installer called INNO setup, which allows scripting and have distributed software using this.

I just need to know which files to include.
BatVink
Moderator
21
Years of Service
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 5th Dec 2008 22:16 Edited at: 5th Dec 2008 22:16
Your game itself is entirely self-contained - all DLLs and everything required to run are in the exe (except DirectX of course). There is a slight alteration at 7.0, where you can choose to leave the DLLs out and add them to the folder manually. In this case, I beliveve you get a manifest text file telling you what to include.

Depending on how you compile (check the project options), you may or may not embed the media in your exe file. If you don't then you must obviously include these in your installer too.

kaedroho
16
Years of Service
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Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 13th Dec 2008 16:14
The NVidia PhysX drivers dont get included in your exe. And they are required to make Dark Physics work. So I would add the drivers into your installer.

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